Recent developments in neuroimaging research support the increased use of naturalistic stimulus material such as film, avatars, or androids. These stimuli allow for a better understanding of how the brain processes information in complex situations while maintaining experimental control. While avatars and androids are well suited to study human cognition, they should not be equated to human stimuli. For example, the uncanny valley hypothesis theorizes that artificial agents with high human-likeness may evoke feelings of eeriness in the human observer. Here we review if, when, and how the perception of human-like avatars and androids differs from the perception of humans and consider how this influences their utilization as stimulus material...
We designed an observational study where participants (n = 17) were exposed to pictures and look-ali...
Robotic devices, thanks to the controlled variations in their appearance and behaviors, provide usef...
The Uncanny Valley Hypothesis (UVH) predicts that greater difficulty perceptually discriminating bet...
Recent developments in neuroimaging research support the increased use of naturalistic stimulus mate...
This paper explores another form of artificial entity, ones without physical embodiment. We refer to...
Although robots are becoming an ever-growing presence in society, we do not hold the same expectatio...
Traditionally some of the core visual processes underlying social interaction abilities have been di...
Uncanny valley refers to humans' negative reaction to almost-but-not-quite-human agents. Theoretical...
The 40-year-old Uncanny Valley theory is influential in the discussion surrounding acceptance of rea...
Computer-animated characters are common in popular culture and have begun to be used as experimental...
The goal of this project is to investigate how facial expression asymmetry is perceived and reacted ...
Artificial agents are becoming prevalent across human life domains. However, the neural mechanisms u...
Avatars have traditionally been associated with game based applications where they enhance story-bas...
Mori's Uncanny Valley Hypothesis1,2 proposes that the perception of humanlike characters such a...
Developers have long strived to create virtual avatars that are more realistic because they are beli...
We designed an observational study where participants (n = 17) were exposed to pictures and look-ali...
Robotic devices, thanks to the controlled variations in their appearance and behaviors, provide usef...
The Uncanny Valley Hypothesis (UVH) predicts that greater difficulty perceptually discriminating bet...
Recent developments in neuroimaging research support the increased use of naturalistic stimulus mate...
This paper explores another form of artificial entity, ones without physical embodiment. We refer to...
Although robots are becoming an ever-growing presence in society, we do not hold the same expectatio...
Traditionally some of the core visual processes underlying social interaction abilities have been di...
Uncanny valley refers to humans' negative reaction to almost-but-not-quite-human agents. Theoretical...
The 40-year-old Uncanny Valley theory is influential in the discussion surrounding acceptance of rea...
Computer-animated characters are common in popular culture and have begun to be used as experimental...
The goal of this project is to investigate how facial expression asymmetry is perceived and reacted ...
Artificial agents are becoming prevalent across human life domains. However, the neural mechanisms u...
Avatars have traditionally been associated with game based applications where they enhance story-bas...
Mori's Uncanny Valley Hypothesis1,2 proposes that the perception of humanlike characters such a...
Developers have long strived to create virtual avatars that are more realistic because they are beli...
We designed an observational study where participants (n = 17) were exposed to pictures and look-ali...
Robotic devices, thanks to the controlled variations in their appearance and behaviors, provide usef...
The Uncanny Valley Hypothesis (UVH) predicts that greater difficulty perceptually discriminating bet...