Alone, in the dark. Narrative practices and videogame experiences of fear. In contemporary mediascape, video games represent the only narrative medium where the danger for the fate of the protagonist represents an ordinary event. However, this is not an intrinsic bias of the game form, but a potentially problematic convention inherited from an era related to the early days of gaming, where it made sense to look at games from a perspective based on basic rules such as "try again" (James Paul Gee, 2005). I propose to examine the cybernetic interaction between player and machine, where the digital figure - simulating autonomous action - makes the boundaries between the game object and interactive subjectivity blurred. Analyzing the genre calle...
The current surge of game studies literature demands a scrutinizing look at the solidifying position...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
This thesis explores the diverse and intricate ways the psychological horror game genre can characte...
Alone, in the dark. Narrative practices and videogame experiences of fear. In contemporary mediascap...
In contemporary mediascape, video games represent the only narrative medium where the danger for the...
In contemporary mediascape, video games represent the only narrative medium where the danger for th...
This paper looks at survival horror’s relationship with narrative and narration. Survival horror gam...
For as long as humans have known death, horror has existed as a condition of fear in fact and an out...
As part of contemporary cultural products and the use of digital technologies, video games have been...
This paper claims that the spirited debates about game narratives in the game industry and academia...
This article explores the ‘survival horror’ videogame – a genre including such series as Resident Ev...
Over the last decades, immersivity has gained increasing importance in the audiovisual imaginary. In...
Videogames are emerging as the main form of interactive entertainment in the new millenium. These ne...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral...
The current surge of game studies literature demands a scrutinizing look at the solidifying position...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
This thesis explores the diverse and intricate ways the psychological horror game genre can characte...
Alone, in the dark. Narrative practices and videogame experiences of fear. In contemporary mediascap...
In contemporary mediascape, video games represent the only narrative medium where the danger for the...
In contemporary mediascape, video games represent the only narrative medium where the danger for th...
This paper looks at survival horror’s relationship with narrative and narration. Survival horror gam...
For as long as humans have known death, horror has existed as a condition of fear in fact and an out...
As part of contemporary cultural products and the use of digital technologies, video games have been...
This paper claims that the spirited debates about game narratives in the game industry and academia...
This article explores the ‘survival horror’ videogame – a genre including such series as Resident Ev...
Over the last decades, immersivity has gained increasing importance in the audiovisual imaginary. In...
Videogames are emerging as the main form of interactive entertainment in the new millenium. These ne...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral...
The current surge of game studies literature demands a scrutinizing look at the solidifying position...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
This thesis explores the diverse and intricate ways the psychological horror game genre can characte...