Much of the work done in the field of tangible interaction has focused on creating tools for learning; however, in many cases, little evidence has been provided that tangible interfaces offer educational benefits compared to more conventional interaction techniques. In this paper, we present a study comparing the use of a tangible and a graphical interface as part of an interactive computer programming and robotics exhibit that we designed for the Boston Museum of Science. In this study, we have collected observations of 260 museum visitors and conducted interviews with 13 family groups. Our results show that visitors found the tangible and the graphical systems equally easy to understand. However, with the tangible interface, visitors were...
This paper investigates three types of user interfaces: VR, Gesture-based interface, and Tangible-ba...
This paper presents the results of an exploratory comparative study in which I investigated the rela...
There is considerable interest in using tangible user interfaces (TUIs) to support teaching children...
Research involving tangible interaction and children has often focused on how tangibles might sup- p...
In this paper we describe the design and initial evaluation of a tangible computer programming exhib...
Conceptual work on tangible interfaces has focused primarily on the production of descriptive framew...
This paper presents the results of an exploratory study in which the authors investigated the impact...
This project investigates how tangible technologies affect the way learners interact with and unders...
This paper describes Tica, an environment designed to explore the differences between tangible and s...
This paper presents the results of an exploratory comparative study in which we investigated the rel...
With recent developments in computing and networking new kinds of interfaces, such as tangible inter...
Informal science learning experiences (ISE) – including activities and demonstrations in science mus...
Recently, efforts have been made to add programming activities to the curriculum that promote comput...
This project investigates how tangible technologies affect the way learners interact with and unders...
Spontaneous gestures produced during mathematics learning have been widely studied, however, researc...
This paper investigates three types of user interfaces: VR, Gesture-based interface, and Tangible-ba...
This paper presents the results of an exploratory comparative study in which I investigated the rela...
There is considerable interest in using tangible user interfaces (TUIs) to support teaching children...
Research involving tangible interaction and children has often focused on how tangibles might sup- p...
In this paper we describe the design and initial evaluation of a tangible computer programming exhib...
Conceptual work on tangible interfaces has focused primarily on the production of descriptive framew...
This paper presents the results of an exploratory study in which the authors investigated the impact...
This project investigates how tangible technologies affect the way learners interact with and unders...
This paper describes Tica, an environment designed to explore the differences between tangible and s...
This paper presents the results of an exploratory comparative study in which we investigated the rel...
With recent developments in computing and networking new kinds of interfaces, such as tangible inter...
Informal science learning experiences (ISE) – including activities and demonstrations in science mus...
Recently, efforts have been made to add programming activities to the curriculum that promote comput...
This project investigates how tangible technologies affect the way learners interact with and unders...
Spontaneous gestures produced during mathematics learning have been widely studied, however, researc...
This paper investigates three types of user interfaces: VR, Gesture-based interface, and Tangible-ba...
This paper presents the results of an exploratory comparative study in which I investigated the rela...
There is considerable interest in using tangible user interfaces (TUIs) to support teaching children...