We prove that two pushing-blocks puzzles are intractable in 2D. One of our constructions improves an earlier result that established intractability in 3D [OS99] for a puzzle inspired by the game PushPush. The second construction answers a question we raised in [DDO00] for a variant we call Push-1. Both puzzles consist of unit square blocks on an integer lattice; all blocks are movable. An agent may push blocks (but never pull them) in attempting to move between given start and goal positions. In the PushPush version, the agent can only push one block at a time, and moreover when a block is pushed it slides the maximal extent of its free range. In the Push-1 version, the agent can only push one block one square at a time, the minimal extent—...
Bloxorz is an online puzzle game where players move a 1×1×2 block by tilting it on a subset of the t...
Bloxorz is an online puzzle game where players move a 1 × 1 × 2 block by tilting it on a subset of t...
We prove PSPACE-completeness of the well-studied pushing-block puzzle Push-1F, a theoretical abstrac...
We prove that a particular pushing-blocks puzzle is intractable in 2D, improving an earlier result t...
We prove that two pushing-blocks puzzles are intractable in 2D. One of our constructions improves an...
AbstractWe prove NP-hardness of a wide class of pushing-block puzzles similar to the classic Sokoban...
We prove NP-hardness of a wide class of pushing-block puzzles similar to the classic Sokoban, genera...
This paper proves that push-pull block puzzles in 3D are PSPACE-complete to solve, and push-pull blo...
We prove PSPACE-completeness of a class of pushingblock puzzles similar to the classic Sokoban, exte...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
We prove PSPACE-completeness of all but one problem in a large space of pulling-block problems where...
We analyze the computational complexity of optimally playing the two-player board game Push Fight, g...
AbstractWe present a nondeterministic model of computation based on reversing edge directions in wei...
The 8-puzzle and the 15-puzzle have been used for many years as a domain for testing heuristic searc...
This work considers a family of motion planning problems with movable blocks. Such problem is de ned...
Bloxorz is an online puzzle game where players move a 1×1×2 block by tilting it on a subset of the t...
Bloxorz is an online puzzle game where players move a 1 × 1 × 2 block by tilting it on a subset of t...
We prove PSPACE-completeness of the well-studied pushing-block puzzle Push-1F, a theoretical abstrac...
We prove that a particular pushing-blocks puzzle is intractable in 2D, improving an earlier result t...
We prove that two pushing-blocks puzzles are intractable in 2D. One of our constructions improves an...
AbstractWe prove NP-hardness of a wide class of pushing-block puzzles similar to the classic Sokoban...
We prove NP-hardness of a wide class of pushing-block puzzles similar to the classic Sokoban, genera...
This paper proves that push-pull block puzzles in 3D are PSPACE-complete to solve, and push-pull blo...
We prove PSPACE-completeness of a class of pushingblock puzzles similar to the classic Sokoban, exte...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
We prove PSPACE-completeness of all but one problem in a large space of pulling-block problems where...
We analyze the computational complexity of optimally playing the two-player board game Push Fight, g...
AbstractWe present a nondeterministic model of computation based on reversing edge directions in wei...
The 8-puzzle and the 15-puzzle have been used for many years as a domain for testing heuristic searc...
This work considers a family of motion planning problems with movable blocks. Such problem is de ned...
Bloxorz is an online puzzle game where players move a 1×1×2 block by tilting it on a subset of the t...
Bloxorz is an online puzzle game where players move a 1 × 1 × 2 block by tilting it on a subset of t...
We prove PSPACE-completeness of the well-studied pushing-block puzzle Push-1F, a theoretical abstrac...