Video games as a medium for play increase in popularity and participation every year. Around the world, video games are also constantly criticized for depicting violent, gratuitous, and potentially immoral material that consumers can engage in. Yet very little evidence exists suggesting a tangible connection between individuals\u27 real world thoughts and actions with their in-game experiences. This mixed-methods study aimed to explore the potential relationship between individuals\u27 real world moral identities with their virtual decisions and actions in singleplayer role-playing video games. Fifty-one people completed an online survey containing qualitative and quantitative questions. Participants provided narrative accounts of in-game d...
This research was conducted to gain a deeper understanding of ethical issues confronting Alternative...
The present dissertation focuses on moral decision-making in single player video games. The thesis c...
For the longest time, the concept of heroes and villains has been treated as opposites. Despite this...
Games including meaningful narratives and moral decisions have become increasingly popular. This cas...
Moral dilemmas have become increasingly popular in video games, although it is still widely unknown ...
This exploratory study was designed to examine how players make moral choices in video games and wha...
peer reviewedMoral dilemmas have become increasingly popular in single player video games, although...
A number of video games involve moral narratives or require the players to make moral decisions. Re...
peer reviewedCommercial video game titles with meaningful and morally relevant storylines are becomi...
Research on video game violence has focused on the impact of aggression, but has so far neglected th...
Commercial video game titles with meaningful and morally relevant storylines are becoming increasing...
A study in the journal of Cyberpsychology, Behavior, and Social Networking suggests most v...
A number of video games involve moral narratives or require the players to make moral decisions. Res...
From complex multi-players to casual gaming: video games are the most common virtual environment for...
From complex multi-players to casual gaming: video games are the most common virtual environment for...
This research was conducted to gain a deeper understanding of ethical issues confronting Alternative...
The present dissertation focuses on moral decision-making in single player video games. The thesis c...
For the longest time, the concept of heroes and villains has been treated as opposites. Despite this...
Games including meaningful narratives and moral decisions have become increasingly popular. This cas...
Moral dilemmas have become increasingly popular in video games, although it is still widely unknown ...
This exploratory study was designed to examine how players make moral choices in video games and wha...
peer reviewedMoral dilemmas have become increasingly popular in single player video games, although...
A number of video games involve moral narratives or require the players to make moral decisions. Re...
peer reviewedCommercial video game titles with meaningful and morally relevant storylines are becomi...
Research on video game violence has focused on the impact of aggression, but has so far neglected th...
Commercial video game titles with meaningful and morally relevant storylines are becoming increasing...
A study in the journal of Cyberpsychology, Behavior, and Social Networking suggests most v...
A number of video games involve moral narratives or require the players to make moral decisions. Res...
From complex multi-players to casual gaming: video games are the most common virtual environment for...
From complex multi-players to casual gaming: video games are the most common virtual environment for...
This research was conducted to gain a deeper understanding of ethical issues confronting Alternative...
The present dissertation focuses on moral decision-making in single player video games. The thesis c...
For the longest time, the concept of heroes and villains has been treated as opposites. Despite this...