The article explores the concept of gamification, understood as the use of game design elements in contexts that are not games, to transform some spaces into specially motivating experiences. On this basis, a pilot experience of application of a set of business models with high school students is exposed, in which it was sought to capture evidence that could be derived from its application, in the understanding of concepts related to management and business. It concludes with some guidelines to deepen future research on the strengthening of learning through play, the importance of accompaniment in it, the formation of shared learning spaces and the potential of spaces where the game assumes pedagogical value.El artículo explora el concepto ...
Empirical research was conducted on applying Gamification in Higher Education using the dynamics and...
This article is the result of the SGI 2174 project. Its objective is to identify how elements, techn...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
El término gamificación está de moda. Los gurús la sitúan como una tecnología emergente y disruptiva...
Although several definitions of gamification can be found in the literature, they all have in common...
Abstract: This article suggests an approach to the role of play in the teaching of design studies. I...
Gamification is an important tool in education, since it helps us as a digital setting, so we can wo...
En este artículo queremos poner de manifiesto que el aprendizaje utilizando estrategias lúdicas mejo...
This article focuses on the active methodology of gamification, presenting an experience developed b...
Las Instituciones de Educación Superior tienen las misiones de la educación, a un alto nivel, de la...
[EN] This paper presents the introduction experience of gamification tools (in this case LEGO® Serio...
This article explores how gamification can be applied to education to improve student motivation. An...
Considerando que la gamificación está teniendo cada día mayor importancia en la educación, en este ...
This article seeks to publicize the revision of the topic of gamification in educational and marketi...
The concept of gamification has become ingrained as a component of the revitalization of business gr...
Empirical research was conducted on applying Gamification in Higher Education using the dynamics and...
This article is the result of the SGI 2174 project. Its objective is to identify how elements, techn...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
El término gamificación está de moda. Los gurús la sitúan como una tecnología emergente y disruptiva...
Although several definitions of gamification can be found in the literature, they all have in common...
Abstract: This article suggests an approach to the role of play in the teaching of design studies. I...
Gamification is an important tool in education, since it helps us as a digital setting, so we can wo...
En este artículo queremos poner de manifiesto que el aprendizaje utilizando estrategias lúdicas mejo...
This article focuses on the active methodology of gamification, presenting an experience developed b...
Las Instituciones de Educación Superior tienen las misiones de la educación, a un alto nivel, de la...
[EN] This paper presents the introduction experience of gamification tools (in this case LEGO® Serio...
This article explores how gamification can be applied to education to improve student motivation. An...
Considerando que la gamificación está teniendo cada día mayor importancia en la educación, en este ...
This article seeks to publicize the revision of the topic of gamification in educational and marketi...
The concept of gamification has become ingrained as a component of the revitalization of business gr...
Empirical research was conducted on applying Gamification in Higher Education using the dynamics and...
This article is the result of the SGI 2174 project. Its objective is to identify how elements, techn...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...