Planetariums have been home to spatial visual music for over sixty years. Advanced technology in spatial sound such as sound field and wave field systems are superseding channel-based systems as areas for research. Nevertheless, there is room for invention in immersive spatial visual music in a channel-based planetarium. Circular seating minimizes problems with sonic reflections from circular walls suffered by unidirectional theatre seating arrangements. Circular seating supports dynamic permutation of channel-to-speaker routing as a corrective and compositional measure. Full dome projection of visuals gives inherent support for graphics-to-music spatial correlation and related immersive effects. This paper is a case study of the aural arch...
Premiere: Gare du Nord, Basel: 18.6.05. Further performances: Seoul International Computer Music Fe...
SpaceWalk is a navigable virtual planetarium designed for the Oculus Quest VR headset. It provides a...
Recent work in audio and visual perception suggests that, over and above sensory acuities, explorati...
With the advent of high resolution digital video projection and high quality spatial sound systems i...
This is the first Full Dome programme (entire 360 degree immersive projection) to be created in Euro...
International audienceThe power of interactive 3D graphics, immersive displays, and spatial interfac...
Whilst various spatial formats for music reproduction exist their reason for existence is not always...
Fulldome is an immersive half-spherical video format utilized mainly in planetariums which is often ...
Experimental electronic music recordings in 5.1 surround sound delivers an immersive listening exper...
With its 3D-Audio system “SpatialSound Wave”, Fraunhofer IDMT collaborated with d&b Audiotechnik and...
This paper describes large scale implementations of spatial audio systems which focus on the present...
Threads/Hallucinations is a musical work that combines sound installation and live performance using...
This article discusses the importance of active listening when engaging new audiences with experimen...
Presented at the 26th International Conference on Auditory Display (ICAD 2021) 25-28 June 2021, Virt...
The Cosmologies project aims to situate the listener inside a virtual grand piano by enabling comput...
Premiere: Gare du Nord, Basel: 18.6.05. Further performances: Seoul International Computer Music Fe...
SpaceWalk is a navigable virtual planetarium designed for the Oculus Quest VR headset. It provides a...
Recent work in audio and visual perception suggests that, over and above sensory acuities, explorati...
With the advent of high resolution digital video projection and high quality spatial sound systems i...
This is the first Full Dome programme (entire 360 degree immersive projection) to be created in Euro...
International audienceThe power of interactive 3D graphics, immersive displays, and spatial interfac...
Whilst various spatial formats for music reproduction exist their reason for existence is not always...
Fulldome is an immersive half-spherical video format utilized mainly in planetariums which is often ...
Experimental electronic music recordings in 5.1 surround sound delivers an immersive listening exper...
With its 3D-Audio system “SpatialSound Wave”, Fraunhofer IDMT collaborated with d&b Audiotechnik and...
This paper describes large scale implementations of spatial audio systems which focus on the present...
Threads/Hallucinations is a musical work that combines sound installation and live performance using...
This article discusses the importance of active listening when engaging new audiences with experimen...
Presented at the 26th International Conference on Auditory Display (ICAD 2021) 25-28 June 2021, Virt...
The Cosmologies project aims to situate the listener inside a virtual grand piano by enabling comput...
Premiere: Gare du Nord, Basel: 18.6.05. Further performances: Seoul International Computer Music Fe...
SpaceWalk is a navigable virtual planetarium designed for the Oculus Quest VR headset. It provides a...
Recent work in audio and visual perception suggests that, over and above sensory acuities, explorati...