This research based on problems: 1. How does the game card media influence student motivation? 2. How does the game card media influence student learning outcomes? 3. How is the correct application of the game card media so that it can increase the motivation and learning outcomes of the sixth grade in SDN Mungkid 2 Magelang. The research held on 2 cycle. Each cycle consists of four stages: Planning, Action, Observation, Reflection. The target of this study was the sixth grade students of SDN Mungkid 2 Magelang . Data obtained based on the form formative test results, observation sheets of teaching and learning activities. The results of the research showed that the used of game card media can increase students' motivation and learning outc...
The development research is focused on teaching material of science modules with comic technique and...
This study aims to develop learning educational games as learning media in the mathematics learning ...
This research is based on the results of observations to students of class VII C SMP Negeri 2 Tegal ...
This study aims to describe the effectiveness of the Science card game to improve student learning o...
The development of technology has a lot of influence in the field of education, one of which is in t...
This study aims to determine the application of smart card-playing techniques to improve learning mo...
The success of teaching and learning activities is determined by one of the methods and media of lea...
ENGLISH : The use of learning media plays a role in motivating students in learning activities. T...
Development Adventure Game "Si Bolang" as the Thematic Learning Media for Elementary School Students...
AbstractMany previous studies have demonstrated that learning motivation and efficiency can be enhan...
Learning models and student characteristics are components that influence better student learning ou...
The purpose of this study is determine the feasibility of domino card learning media in thematic lea...
Use appropriate media often affect the level of motivation and the level of student learning outcome...
Use appropriate media often affect the level of motivation and the level of student learning outcome...
ABSTRACT This study aims to develop a learning media in the form of boardgame Learning Media (Optio...
The development research is focused on teaching material of science modules with comic technique and...
This study aims to develop learning educational games as learning media in the mathematics learning ...
This research is based on the results of observations to students of class VII C SMP Negeri 2 Tegal ...
This study aims to describe the effectiveness of the Science card game to improve student learning o...
The development of technology has a lot of influence in the field of education, one of which is in t...
This study aims to determine the application of smart card-playing techniques to improve learning mo...
The success of teaching and learning activities is determined by one of the methods and media of lea...
ENGLISH : The use of learning media plays a role in motivating students in learning activities. T...
Development Adventure Game "Si Bolang" as the Thematic Learning Media for Elementary School Students...
AbstractMany previous studies have demonstrated that learning motivation and efficiency can be enhan...
Learning models and student characteristics are components that influence better student learning ou...
The purpose of this study is determine the feasibility of domino card learning media in thematic lea...
Use appropriate media often affect the level of motivation and the level of student learning outcome...
Use appropriate media often affect the level of motivation and the level of student learning outcome...
ABSTRACT This study aims to develop a learning media in the form of boardgame Learning Media (Optio...
The development research is focused on teaching material of science modules with comic technique and...
This study aims to develop learning educational games as learning media in the mathematics learning ...
This research is based on the results of observations to students of class VII C SMP Negeri 2 Tegal ...