The purpose of this research to test the effectiveness of using interactive multimedia learning compared to conventional learning. This research was conducted in SDN Jurug Sewon with all population of fifth grade consists of three classes is 75 students. Samples were taken using cluster random sampling. Data collection technique used documentation and tests techniques. Data were analyzed using descriptive analysis and hypothesis testing using t-test that begins with the analysis prerequisite test including normality test distribution and homogeneity of variance. Results obtained by analysis = 6,418 > = 1,678, that mean, using interactive multimedia had significant effect. Percentage compl...
ABSTRACT Student concentration and learning interest are only at the beginning of lear...
Tujuan jurnal ini adalah untuk mengetahui peranan multimedia pembelajaran matematika berbasis komput...
This study aims to develop interactive media based on Adobe Flash CS6 on cube nets and blocks. The r...
The purpose of this research to test the effectiveness of using interactive multimedia l...
This study aims to develop and produce interactive multimedia-based mathematics learning media using...
Perkembangan teknologi sudah semakin pesat khususnya dibidang pendidikan, sehingga diperlukan pemanf...
The aim of this research was to describe the spesification of teaching material, analyze the attract...
The aim of this research is to describe the improvement of students’ learning activity and to descri...
AbstractThe purpose of this research is to develop a interactive learning media based on Adobe Flash...
The purposes of this study were: (1) to develop a valid interactive multimedia learning as a source ...
Abstract: The purposes of this study were: (1) to develop a valid interactive multimedia learning as...
The use of interactive multimedia has a big influence in the world of education, especially mathemat...
Masalah yang dikaji dalam penelitian ini adalah pembelajaran di kelas yang cenderung monoton karena ...
This study aims to develop a product in the form of interactive multimedia material speed, distance ...
Currently, the using of information technology plays important roles in each aspects of life as in e...
ABSTRACT Student concentration and learning interest are only at the beginning of lear...
Tujuan jurnal ini adalah untuk mengetahui peranan multimedia pembelajaran matematika berbasis komput...
This study aims to develop interactive media based on Adobe Flash CS6 on cube nets and blocks. The r...
The purpose of this research to test the effectiveness of using interactive multimedia l...
This study aims to develop and produce interactive multimedia-based mathematics learning media using...
Perkembangan teknologi sudah semakin pesat khususnya dibidang pendidikan, sehingga diperlukan pemanf...
The aim of this research was to describe the spesification of teaching material, analyze the attract...
The aim of this research is to describe the improvement of students’ learning activity and to descri...
AbstractThe purpose of this research is to develop a interactive learning media based on Adobe Flash...
The purposes of this study were: (1) to develop a valid interactive multimedia learning as a source ...
Abstract: The purposes of this study were: (1) to develop a valid interactive multimedia learning as...
The use of interactive multimedia has a big influence in the world of education, especially mathemat...
Masalah yang dikaji dalam penelitian ini adalah pembelajaran di kelas yang cenderung monoton karena ...
This study aims to develop a product in the form of interactive multimedia material speed, distance ...
Currently, the using of information technology plays important roles in each aspects of life as in e...
ABSTRACT Student concentration and learning interest are only at the beginning of lear...
Tujuan jurnal ini adalah untuk mengetahui peranan multimedia pembelajaran matematika berbasis komput...
This study aims to develop interactive media based on Adobe Flash CS6 on cube nets and blocks. The r...