In addition to medical care and health promotion, happiness, care and thoughtfulness associated with medical assistance are among the expectations and demands of the elderly society. Therefore, this study aims to explore the effects of health promotion and emotional improvement on elderly people by understanding the behavioral intentions of elderly people with various personality traits in participating in virtual reality games. In this study, we used a questionnaire on five personality traits, including extraversion (Extraversion), friendliness (Agreeableness), diligence and integrity (Conscientiousness), and psychosomatic (Neurotic), which was designed by the scholar Martinez and John (1998) in 1998 as a tool to improve the mental health ...
Purpose: The purpose is related to the assumption that the application of interactive video games wi...
abstract: By 2030, the number of people above the age of 65 is projected to outnumber those under th...
Researchers have found that digital gaming is beneficial for the cognitive,psychological, and physic...
Objective: We studied which games and underlying game mechanics are considered motivating by older a...
In these days the percentage of older people in the population is growing worldwide. It is therefore...
[[abstract]]BACKGROUND: In Taiwan, which has one of the most rapidly aging populations in the world,...
This study uses means-end chain (MEC) techniques to examine the awareness, decision-making procedure...
Access to thesis permanently restricted to Ball State community only.Virtual reality technology has ...
Research is often focused on understanding barriers to the use and adoption of technology to support...
Older adults with cognitive impairments may face barriers to accessing experiences beyond their phys...
Cognitive rehabilitation exercises are typically not designed to be motivating. The use of virtual r...
Background: This study explored the perceptions of older adults on the use of a custom built interac...
Object of study: elderly balance, cognitive function and quality of life through active video games....
Besides their entertainment value, serious games can have beneficial therapeutic effects for elderly...
The presence of advanced and affordable immersive technology has made available widespread applicati...
Purpose: The purpose is related to the assumption that the application of interactive video games wi...
abstract: By 2030, the number of people above the age of 65 is projected to outnumber those under th...
Researchers have found that digital gaming is beneficial for the cognitive,psychological, and physic...
Objective: We studied which games and underlying game mechanics are considered motivating by older a...
In these days the percentage of older people in the population is growing worldwide. It is therefore...
[[abstract]]BACKGROUND: In Taiwan, which has one of the most rapidly aging populations in the world,...
This study uses means-end chain (MEC) techniques to examine the awareness, decision-making procedure...
Access to thesis permanently restricted to Ball State community only.Virtual reality technology has ...
Research is often focused on understanding barriers to the use and adoption of technology to support...
Older adults with cognitive impairments may face barriers to accessing experiences beyond their phys...
Cognitive rehabilitation exercises are typically not designed to be motivating. The use of virtual r...
Background: This study explored the perceptions of older adults on the use of a custom built interac...
Object of study: elderly balance, cognitive function and quality of life through active video games....
Besides their entertainment value, serious games can have beneficial therapeutic effects for elderly...
The presence of advanced and affordable immersive technology has made available widespread applicati...
Purpose: The purpose is related to the assumption that the application of interactive video games wi...
abstract: By 2030, the number of people above the age of 65 is projected to outnumber those under th...
Researchers have found that digital gaming is beneficial for the cognitive,psychological, and physic...