This paper focuses on the design ideas generated by young people aged 11-16 years when solving design and technology problems. A number of methods including focus interviews with pupils and teachers, lesson observations and analysis of documents and pupils portfolios are used to help explain how pupils aged 11-16 years generate their design and technology ideas. The findings indicate that a significant number of pupils produced stereotypical design ideas such as love hearts and sports logos. This was the case regardless of their age and gender and happens at various stages when designing. A review of the creative cognition literature suggests that this occurs as a result of a normal way of thinking and is referred to as fixation. Fixation, ...
Teaching pupils how to design and make in better and better ways should be one of the major aims of ...
Can design education have a positive impact on primary school education beyond merely preparing desi...
Children become more motivated to learn when what is presented to them reflects or simulates their o...
In this paper, we explore the early indicators of design fixation occurring during the concept devel...
Recent OFSTED reviews of inspection findings emphasise that whilst pupils at all key stages are enth...
This paper explores the potential of ‘blurring the boundaries’ between art and design and design and...
Design and technology (D&T) educators have pointed to a ‘crisis’ in creativity within the subject. C...
Design education, at face value, is often seen as being vocational – that it is about educating the ...
Design education, at face value, is often seen as being vocational – that it is about educating the ...
This paper reports an experiment on the topic design fixation using 12 teams of masters students wor...
'Little c' creativity and 'big I' innovation within the context of design and technology educatio
This paper reports on a specific aspect of research undertaken to explore the use of real-time’ dyn...
The paper presents the initial findings of a research project investigating the concept of creativit...
This paper is based on the assertion that the initial phases of the design process in many schools h...
The paper presents an investigation of middle school stu-dents ’ naïve ideas about design and design...
Teaching pupils how to design and make in better and better ways should be one of the major aims of ...
Can design education have a positive impact on primary school education beyond merely preparing desi...
Children become more motivated to learn when what is presented to them reflects or simulates their o...
In this paper, we explore the early indicators of design fixation occurring during the concept devel...
Recent OFSTED reviews of inspection findings emphasise that whilst pupils at all key stages are enth...
This paper explores the potential of ‘blurring the boundaries’ between art and design and design and...
Design and technology (D&T) educators have pointed to a ‘crisis’ in creativity within the subject. C...
Design education, at face value, is often seen as being vocational – that it is about educating the ...
Design education, at face value, is often seen as being vocational – that it is about educating the ...
This paper reports an experiment on the topic design fixation using 12 teams of masters students wor...
'Little c' creativity and 'big I' innovation within the context of design and technology educatio
This paper reports on a specific aspect of research undertaken to explore the use of real-time’ dyn...
The paper presents the initial findings of a research project investigating the concept of creativit...
This paper is based on the assertion that the initial phases of the design process in many schools h...
The paper presents an investigation of middle school stu-dents ’ naïve ideas about design and design...
Teaching pupils how to design and make in better and better ways should be one of the major aims of ...
Can design education have a positive impact on primary school education beyond merely preparing desi...
Children become more motivated to learn when what is presented to them reflects or simulates their o...