In the wake of the perverse pattern of horrifying schoolyard shootings in Littleton, Colorado, and in Paducah, Kentucky, the video game industry has increasingly come under fire for its excessively violent video games. In particular, the potential for tort liability for video game manufacturers has attracted significant attention. This raises questions of whether the video game manufacturers can be held liable for the deaths or injuries of those students and teachers under traditional tort principles and whether the First Amendment will preclude such an action. This dialogue takes on new urgency following the recently published FTC report Marketing Violent Entertainment to Children: A Review of Self-Regulation and Industry Practices in the ...
In 2011, in Brown v. Entertainment Merchants Association, the Supreme Court declared unconstitutiona...
This article seeks to introduce the application of laws to the plot lines of videogames as a source ...
When one considers the increasing prevalence of video games in modern culture, one cannot help but n...
In the wake of the perverse pattern of horrifying schoolyard shootings in Littleton, Colorado, and i...
Violent video games have drawn the ire of parents and commentators alike ever since their inception ...
There have been a number of tragic incidents during the past few years in which mentally unstable te...
Video games are currently regulated in North America through an independent organization, the Entert...
Are violent video games harming America’s youth? Is it possible a series of interconnected circuit b...
Video games, like motion pictures, failed to qualify for First Amendment protection until well after...
Video game violence has escalated to shocking limits. Murder and sex are glorified in modern games. ...
In 2011, the United States Supreme Court ruled that the California law proscribing the sale of viole...
Historically, children have been exposed to violence by authors and directors who have depicted viol...
This Article explores the legal ramifications inherent in the putative links between violent deaths—...
Video games will turn 30 years old in 2002. The industry that started with Pong has become a multi-b...
This Comment examines the tort liability of broadcasters for injuries that result from children imit...
In 2011, in Brown v. Entertainment Merchants Association, the Supreme Court declared unconstitutiona...
This article seeks to introduce the application of laws to the plot lines of videogames as a source ...
When one considers the increasing prevalence of video games in modern culture, one cannot help but n...
In the wake of the perverse pattern of horrifying schoolyard shootings in Littleton, Colorado, and i...
Violent video games have drawn the ire of parents and commentators alike ever since their inception ...
There have been a number of tragic incidents during the past few years in which mentally unstable te...
Video games are currently regulated in North America through an independent organization, the Entert...
Are violent video games harming America’s youth? Is it possible a series of interconnected circuit b...
Video games, like motion pictures, failed to qualify for First Amendment protection until well after...
Video game violence has escalated to shocking limits. Murder and sex are glorified in modern games. ...
In 2011, the United States Supreme Court ruled that the California law proscribing the sale of viole...
Historically, children have been exposed to violence by authors and directors who have depicted viol...
This Article explores the legal ramifications inherent in the putative links between violent deaths—...
Video games will turn 30 years old in 2002. The industry that started with Pong has become a multi-b...
This Comment examines the tort liability of broadcasters for injuries that result from children imit...
In 2011, in Brown v. Entertainment Merchants Association, the Supreme Court declared unconstitutiona...
This article seeks to introduce the application of laws to the plot lines of videogames as a source ...
When one considers the increasing prevalence of video games in modern culture, one cannot help but n...