The disconnect between climate activists and their skeptical audience is a multipart communication challenge of representing the unrepresentable. Even if we accept climate change as reality, enormous barriers standbetween humans and effective action, the first being a crisis of imagination: climate change is too big for representation, scholars such as Morton (2013) and Marshall (2014) have argued. This paper examines games that have taken climate-related themes into account and analyzes them in search of resonant design elements that might work to communicate about climate change. Focusing particularly on two independent games that stand out as clima...
Simulation games are increasingly popular tools for opening up future imaginaries, especially in the...
In this paper I argue that computer games have the potential to offer spaces for ecological re...
games In this paper we introduce Clima Futura, a game about climate change. The primary aim of Clima...
The disconnect between climate activists and their skeptical audience is a mul...
The disconnect between climate activists and their skeptical audience is a multipart communica...
Online games have been proposed as a promising tool for communication and education. Taking into ac...
Video games have risen as a popular medium with the potential to become a powerful tool for public c...
In this paper I argue that computer games have the potential to offer spaces for ecol...
The challenges posed to humanity by climate change require innovative approaches. Well-designed game...
Abstract Engaging citizens with climate change is an urgent and complex issue. Gamified initiatives...
It is critical to pursue climate change education through a variety of methods, with a variety of au...
This paper introduces the Games Realising Effective and Affective Transformation (GREAT) research an...
This article explores how the climate crisis and specifically the underlying “crisis of the imaginat...
This article investigates the potential for digital games to advance environmentally responsible att...
Games are considered promising for engaging people with climate change. In virtual worlds, players c...
Simulation games are increasingly popular tools for opening up future imaginaries, especially in the...
In this paper I argue that computer games have the potential to offer spaces for ecological re...
games In this paper we introduce Clima Futura, a game about climate change. The primary aim of Clima...
The disconnect between climate activists and their skeptical audience is a mul...
The disconnect between climate activists and their skeptical audience is a multipart communica...
Online games have been proposed as a promising tool for communication and education. Taking into ac...
Video games have risen as a popular medium with the potential to become a powerful tool for public c...
In this paper I argue that computer games have the potential to offer spaces for ecol...
The challenges posed to humanity by climate change require innovative approaches. Well-designed game...
Abstract Engaging citizens with climate change is an urgent and complex issue. Gamified initiatives...
It is critical to pursue climate change education through a variety of methods, with a variety of au...
This paper introduces the Games Realising Effective and Affective Transformation (GREAT) research an...
This article explores how the climate crisis and specifically the underlying “crisis of the imaginat...
This article investigates the potential for digital games to advance environmentally responsible att...
Games are considered promising for engaging people with climate change. In virtual worlds, players c...
Simulation games are increasingly popular tools for opening up future imaginaries, especially in the...
In this paper I argue that computer games have the potential to offer spaces for ecological re...
games In this paper we introduce Clima Futura, a game about climate change. The primary aim of Clima...