This work presents the authors’ experience in the field of mobile technologies, from which several initiatives have emerged. As result of this, a games-based framework for learning has been developed in these last years. This framework is composed by a competition called Mobigame, which has as main aim to stimulate the participation of the students. By participating in this competition participants learn to develop for mobile devices. A game to practice Japanese is also presented in this article, which was presented in the above mentioned competition. This game has been developed for mobile phones or PDAs (Personal Digital Assistants) based on the JME (Java Mobile Edition) technology. Finally, another initiative is also presented: A fr...
Recent developments in mobile technology have facilitated the emergence of a vast number of games to...
Informatic engineering is one of the majors that are in high demand by prospective new students in I...
Game-Based Learning (GBL) has become extensively used in Technology-Enhanced Learning (TEL) as a sub...
This work presents the authors’ experience in the field of mobile technologies, from which several i...
This paper describes the technological environment and pedagogical frameworks underpinning the devel...
Mobile learning and educational gaming are two trends that are rapidly having an increasing impact i...
Game-related education within mobile learning spheres is a matter of great debate for university stu...
Mobile technologies are increasingly the technologies of choice for social and leisure activities, p...
Mobile game-based learning (mGBL) is a game purposely employed for learning which is played on mobil...
Mobile learning has significant potential to be very influential in further and higher education. In...
Gaming can be a very effective tool for learning. Game-based-learning has been studied as an import...
In the last decade, a huge number of studies on game-based learning have revolutionized education an...
Mobile learning has significant potential to be very influential in further and higher education. In...
AbstractMobile device has become a common gadget among the society. The once known only for the weal...
Mobile Learning (also known as m-learning) and game based learning (GBL) are two important elements ...
Recent developments in mobile technology have facilitated the emergence of a vast number of games to...
Informatic engineering is one of the majors that are in high demand by prospective new students in I...
Game-Based Learning (GBL) has become extensively used in Technology-Enhanced Learning (TEL) as a sub...
This work presents the authors’ experience in the field of mobile technologies, from which several i...
This paper describes the technological environment and pedagogical frameworks underpinning the devel...
Mobile learning and educational gaming are two trends that are rapidly having an increasing impact i...
Game-related education within mobile learning spheres is a matter of great debate for university stu...
Mobile technologies are increasingly the technologies of choice for social and leisure activities, p...
Mobile game-based learning (mGBL) is a game purposely employed for learning which is played on mobil...
Mobile learning has significant potential to be very influential in further and higher education. In...
Gaming can be a very effective tool for learning. Game-based-learning has been studied as an import...
In the last decade, a huge number of studies on game-based learning have revolutionized education an...
Mobile learning has significant potential to be very influential in further and higher education. In...
AbstractMobile device has become a common gadget among the society. The once known only for the weal...
Mobile Learning (also known as m-learning) and game based learning (GBL) are two important elements ...
Recent developments in mobile technology have facilitated the emergence of a vast number of games to...
Informatic engineering is one of the majors that are in high demand by prospective new students in I...
Game-Based Learning (GBL) has become extensively used in Technology-Enhanced Learning (TEL) as a sub...