This study was based on recent findings by Tan & Forgas (2010) were mood affected selfishness and fairness in the dictator game. We tested whether mood manipulation would have similar effects on Gneezy’s cheap talk sender-receiver game, to discover whether mood affected lying. We found that a happy mood increases lying in the cheap talk sender-receiver game
We examine whether changes in perceived norm of dishonesty can offset the effects of changes in bene...
We run an experimental study using sender-receiver games to evaluate how senders' willingness to lie...
In human interactions, the facial expression of a bargaining partner may contain relevant informatio...
Gneezy´s interpersonal cheap talk game was addressed in an Icelandic campus, on the first time with ...
The study examines the influence of induced negative mood on dictator game giving (DGG) with two rec...
The study examines the influence of induced negative mood on dictator game giving (DGG) with two rec...
Affect plays an important role in interpersonal behaviour, yet the role of moods in how people manag...
One's own emotions may influence others' behavior in a given social interaction. If one believes thi...
We test the effect of players ’ moods on their behavior in a gift-exchange game. In the first stage ...
We test the effect of players' moods on their behavior in a gift-exchange game. In the first stage o...
We test the effect of mood on behavior in a gift-exchange game. To induce a 'bad mood', second mover...
Individuals often lie for psychological rewards (e.g., preserving self image and/or protecting othe...
We test the e®ect of players ' moods on their behavior in a gift-exchange game. In the ¯rst sta...
We report an experiment that considers the impact of emotional state on honesty. Using the die-rolli...
We investigate how different forms of scrutiny affect dishonesty, using Gneezy’s (2005) deception ga...
We examine whether changes in perceived norm of dishonesty can offset the effects of changes in bene...
We run an experimental study using sender-receiver games to evaluate how senders' willingness to lie...
In human interactions, the facial expression of a bargaining partner may contain relevant informatio...
Gneezy´s interpersonal cheap talk game was addressed in an Icelandic campus, on the first time with ...
The study examines the influence of induced negative mood on dictator game giving (DGG) with two rec...
The study examines the influence of induced negative mood on dictator game giving (DGG) with two rec...
Affect plays an important role in interpersonal behaviour, yet the role of moods in how people manag...
One's own emotions may influence others' behavior in a given social interaction. If one believes thi...
We test the effect of players ’ moods on their behavior in a gift-exchange game. In the first stage ...
We test the effect of players' moods on their behavior in a gift-exchange game. In the first stage o...
We test the effect of mood on behavior in a gift-exchange game. To induce a 'bad mood', second mover...
Individuals often lie for psychological rewards (e.g., preserving self image and/or protecting othe...
We test the e®ect of players ' moods on their behavior in a gift-exchange game. In the ¯rst sta...
We report an experiment that considers the impact of emotional state on honesty. Using the die-rolli...
We investigate how different forms of scrutiny affect dishonesty, using Gneezy’s (2005) deception ga...
We examine whether changes in perceived norm of dishonesty can offset the effects of changes in bene...
We run an experimental study using sender-receiver games to evaluate how senders' willingness to lie...
In human interactions, the facial expression of a bargaining partner may contain relevant informatio...