Heildartexti lokaskýrslu. Prentuð útgáfa og öll fylgiskjöl á CD eru varðveitt í bókasafni HR.Designing computer games is a mixture of art and science. One of the psychological concepts that greatly affects both videogame design and videogame-play is the mental state of flow. In this report we studied how motion sensing input mechanisms for game-play affect flow. We examined 62 people with an obstacle course game that had two input methods, an exaggerated method and a minimalistic method. An exaggerated method is an input method that requires an extensive use of a players body while a minimalistic input method only requires the application of fingers. Motion sensing input like the Wii controller and steering wheels for racing games are ...
This research-in-progress paper reports on the development of an instrument for measuring flow exper...
The entertaining elements implemented in a serious game are key factors in determining whether a pla...
This study deems that to play a videogame is to gain a literacy of the body. The motor aspect of hum...
Effective measurement of the enjoyment of computer game play will assist game designers to understan...
This inquiry asks whether or not there are preferred structural characteristics of games that are mo...
This paper explores the obstacles associated with designing video game levels for the purpose of obj...
The purpose of this paper is to investigate a flow model (F-model) and its operationalizations abili...
It is proposed that games, which are designed to generate positive affect, are most successful when ...
Nakamura and Csikszentmihalyi (2002) define flow as an individual\u27s deep engagement in an intrins...
Nakamura & Csikszentmihalyi (2002) proposed that three flow conditions lead to flow: clear proximal ...
This paper describes a first exploration of human motor behavior that may be associated with player ...
This paper describes a first exploration of human motor behavior that may be associated with player ...
This study was based on the flow theory of Mihaly Csikszentmihalyi. A cross sectional study was perf...
There has recently been a growing interest in video games as an opportunity to gain insight into th...
It is proposed that games, which are designed to generate positive affect, are most successful when ...
This research-in-progress paper reports on the development of an instrument for measuring flow exper...
The entertaining elements implemented in a serious game are key factors in determining whether a pla...
This study deems that to play a videogame is to gain a literacy of the body. The motor aspect of hum...
Effective measurement of the enjoyment of computer game play will assist game designers to understan...
This inquiry asks whether or not there are preferred structural characteristics of games that are mo...
This paper explores the obstacles associated with designing video game levels for the purpose of obj...
The purpose of this paper is to investigate a flow model (F-model) and its operationalizations abili...
It is proposed that games, which are designed to generate positive affect, are most successful when ...
Nakamura and Csikszentmihalyi (2002) define flow as an individual\u27s deep engagement in an intrins...
Nakamura & Csikszentmihalyi (2002) proposed that three flow conditions lead to flow: clear proximal ...
This paper describes a first exploration of human motor behavior that may be associated with player ...
This paper describes a first exploration of human motor behavior that may be associated with player ...
This study was based on the flow theory of Mihaly Csikszentmihalyi. A cross sectional study was perf...
There has recently been a growing interest in video games as an opportunity to gain insight into th...
It is proposed that games, which are designed to generate positive affect, are most successful when ...
This research-in-progress paper reports on the development of an instrument for measuring flow exper...
The entertaining elements implemented in a serious game are key factors in determining whether a pla...
This study deems that to play a videogame is to gain a literacy of the body. The motor aspect of hum...