The article is about developing an English gamebook as a supplementary material for sixth grade students of MI Manbaul Ma’arif Kedungrawan Krembung. The purpose of this research is to produce an English gamebook as a supplementary material in teaching English based on curriculum 2013 which expectedly can fulfill the students’ need because it is important for student to stimulate and motivated their learning habit. The research design is Research and development Study (R&D). The steps are needs analysis, selecting and developing materials, expert validation, revision, try-out, and the final product. The final product of the English Gamebook that consists of 8 games in eight unit. Each unit of the games consits of the tittle of the game, the...
Jum’atiyah.2010.The Use of Games to Provide Communicative Activities in English Teaching and Learnin...
ABSTRACT Mufiddah, Erlina. 2013. Developing a Prototype of English Monopoly Game for Teaching Spea...
ABSTRAK Hidayati, Lilis Nur. 2016. Developing Snake-and-Ladder-Based Board Game for the Speaking Act...
ABSTRACT Febrianti Arnita, 2022, “Developing Games Book for Teaching Speaking at Eighth Grade of Ju...
The Article analyzed Counseling Group and Games Education in Developing English Language for Student...
The background of conducting this reseach began with the intention to develope an approprite English...
A board game is a type of play where participants follow defined rules. A board games as the utiliza...
ABSTRACT Salim, Mochammad Abdullah. 2015. Developing “Around the World in 60 Minutes” Board Game f...
Learning English is really important in this globalization era, since English is an international la...
Hatmiah. 2010. The Implementation of Games in English Learning for the First Year Students at State...
The author of the article discusses the game as a method of teaching English lessons in primary clas...
This study purposed to develop language learning materials to support literacy skills of Seventh D g...
Abstract This research aimed at designing video game as english teaching and learning media to teach...
The objective in the current research is to develop English vocabulary game application for desktop ...
ABSTRACT Teaching English as foreign language in Indonesia consists of four skills (listening, speak...
Jum’atiyah.2010.The Use of Games to Provide Communicative Activities in English Teaching and Learnin...
ABSTRACT Mufiddah, Erlina. 2013. Developing a Prototype of English Monopoly Game for Teaching Spea...
ABSTRAK Hidayati, Lilis Nur. 2016. Developing Snake-and-Ladder-Based Board Game for the Speaking Act...
ABSTRACT Febrianti Arnita, 2022, “Developing Games Book for Teaching Speaking at Eighth Grade of Ju...
The Article analyzed Counseling Group and Games Education in Developing English Language for Student...
The background of conducting this reseach began with the intention to develope an approprite English...
A board game is a type of play where participants follow defined rules. A board games as the utiliza...
ABSTRACT Salim, Mochammad Abdullah. 2015. Developing “Around the World in 60 Minutes” Board Game f...
Learning English is really important in this globalization era, since English is an international la...
Hatmiah. 2010. The Implementation of Games in English Learning for the First Year Students at State...
The author of the article discusses the game as a method of teaching English lessons in primary clas...
This study purposed to develop language learning materials to support literacy skills of Seventh D g...
Abstract This research aimed at designing video game as english teaching and learning media to teach...
The objective in the current research is to develop English vocabulary game application for desktop ...
ABSTRACT Teaching English as foreign language in Indonesia consists of four skills (listening, speak...
Jum’atiyah.2010.The Use of Games to Provide Communicative Activities in English Teaching and Learnin...
ABSTRACT Mufiddah, Erlina. 2013. Developing a Prototype of English Monopoly Game for Teaching Spea...
ABSTRAK Hidayati, Lilis Nur. 2016. Developing Snake-and-Ladder-Based Board Game for the Speaking Act...