In the world of digital video games, human players are present through surrogates. Surrogates in the video game is a character which also called by the term avatar which is a self-representation of real players. The presence of avatars in role playing games are formed through a process of creation by the gamer. The production of avatars cannot be separated from the unconscious mind of the players, the unconscious desire, ego and ideology. This avatar creation process continues ongoing, following the progress of the video game story. The decision, the path, and the act that the player take in completing the story are gradually reshaping the avatar. In the end, the avatar eventually became a manifestation and reflection of the unconscious min...
Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity ...
Background and aims: Previous studies have reported that stronger avatar identification and negative...
Videogames have developed from arcade experiences spanning a mere few minutes to immersive experienc...
In the world of digital video games, human players are present through surrogates. Surrogates in the...
In playing various video game, gamers unconsciously and automaticly embodied theirself inside the vi...
This study seeks to understand the role of technological mediations in constitution of contemporary ...
The concept of self has become increasingly relevant to understanding the psychological mechanisms o...
This essay examines the relationship between the player and the avatar, but his question regards how...
This thesis is exploring a new approach to the little known and conceptually diversified subject of ...
This paper examines avatar creation and identification in videogames by exploring how players projec...
Customization of an in-game character, or avatar, is a core feature in modern video games and has ...
With practically unlimited opportunities for having fun, the Internet and numerous applications rapi...
Video games have become a prominent part of United States culture. As of 2017, over 155 million Amer...
This research explores which conditions for video game play are more effective in producing outcomes...
Research into player-avatar relationship have found that players are able to experience different le...
Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity ...
Background and aims: Previous studies have reported that stronger avatar identification and negative...
Videogames have developed from arcade experiences spanning a mere few minutes to immersive experienc...
In the world of digital video games, human players are present through surrogates. Surrogates in the...
In playing various video game, gamers unconsciously and automaticly embodied theirself inside the vi...
This study seeks to understand the role of technological mediations in constitution of contemporary ...
The concept of self has become increasingly relevant to understanding the psychological mechanisms o...
This essay examines the relationship between the player and the avatar, but his question regards how...
This thesis is exploring a new approach to the little known and conceptually diversified subject of ...
This paper examines avatar creation and identification in videogames by exploring how players projec...
Customization of an in-game character, or avatar, is a core feature in modern video games and has ...
With practically unlimited opportunities for having fun, the Internet and numerous applications rapi...
Video games have become a prominent part of United States culture. As of 2017, over 155 million Amer...
This research explores which conditions for video game play are more effective in producing outcomes...
Research into player-avatar relationship have found that players are able to experience different le...
Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity ...
Background and aims: Previous studies have reported that stronger avatar identification and negative...
Videogames have developed from arcade experiences spanning a mere few minutes to immersive experienc...