Education is an important role in improving human resources. SDN Sugihwaras 2 Maospati have adequate facilities and infrastructure, but its use is not maximized. Such conditions make the learning in the classroom in which there are still many students spoke with fear, students tend to give silent resulted in low learning outcomes. Implementation of education are encouraged to use effective learning media that give pleasure to support student learning outcomes give liveliness. Based on these problems, researchers conduct studies in SDN Sugihwaras 2 Maospati. Media monopoly in learning aims to enhance the activity and learning outcomes third grade students in sci ence subjects. The research was conducted in the SDN Sugihwaras 2 Maospati. Dat...
This research is motivated by the lack of interesting and fun learning media in carrying out the lea...
This study aimed to find the effect of using monopoli game media towards learning result on social s...
Penelitian ini adalah mengembangkan media monopoli strategi pengelompokan hewan (monster kawan). Ala...
Abstrak: Pelaksanaan pembelajaran Ilmu Pengetahuan Alam di SDN Lemahputro I Sidoarjo masih bersifat ...
Based on observations and interviews conducted by researchers in class III of SDN Pucang 4 Sidoarjo,...
Pelaksanaan pembelajaran Ilmu Pengetahuan Alam di SDN Lemahputro I Sidoarjo masih bersifat konvensio...
Tujuan dari penelitian ini untuk mengetahui efektivitas atau pengaruh penggunaan media monopoli tema...
The problem of the research is the learners' learning outcomes in the thematic learning is still low...
Zuhrina Aulia Izzati (NIM 14 441 008) Use of Monopoly Eductive Games to Increase Student Learning Ou...
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis permainan monopoli dan meng...
The application of Curriculum 2013 learning in schools in Indonesia has various obstacles such as th...
INDONESIA: Dalam pembelajaran Tematik, peserta didik dituntut untuk menemukan sendiri teori dari ...
AbstractThe aim of this study was to increase the interest and learning outcomes of students in heat...
Dalam pembelajaran IPA kelas IV materi pengelompokkan hewan berdasarkan makanannya membutuhkan media...
Monopoly educational media with the theme of environmental preservation is an educational media adap...
This research is motivated by the lack of interesting and fun learning media in carrying out the lea...
This study aimed to find the effect of using monopoli game media towards learning result on social s...
Penelitian ini adalah mengembangkan media monopoli strategi pengelompokan hewan (monster kawan). Ala...
Abstrak: Pelaksanaan pembelajaran Ilmu Pengetahuan Alam di SDN Lemahputro I Sidoarjo masih bersifat ...
Based on observations and interviews conducted by researchers in class III of SDN Pucang 4 Sidoarjo,...
Pelaksanaan pembelajaran Ilmu Pengetahuan Alam di SDN Lemahputro I Sidoarjo masih bersifat konvensio...
Tujuan dari penelitian ini untuk mengetahui efektivitas atau pengaruh penggunaan media monopoli tema...
The problem of the research is the learners' learning outcomes in the thematic learning is still low...
Zuhrina Aulia Izzati (NIM 14 441 008) Use of Monopoly Eductive Games to Increase Student Learning Ou...
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis permainan monopoli dan meng...
The application of Curriculum 2013 learning in schools in Indonesia has various obstacles such as th...
INDONESIA: Dalam pembelajaran Tematik, peserta didik dituntut untuk menemukan sendiri teori dari ...
AbstractThe aim of this study was to increase the interest and learning outcomes of students in heat...
Dalam pembelajaran IPA kelas IV materi pengelompokkan hewan berdasarkan makanannya membutuhkan media...
Monopoly educational media with the theme of environmental preservation is an educational media adap...
This research is motivated by the lack of interesting and fun learning media in carrying out the lea...
This study aimed to find the effect of using monopoli game media towards learning result on social s...
Penelitian ini adalah mengembangkan media monopoli strategi pengelompokan hewan (monster kawan). Ala...