We will explore how principles extracted from gaming (especially online video gaming) can be applied to higher education for the purposes of increasing student motivation and engagement, and improving student learning
Gamification is a new technique in instructional design that gains more and more attention in the el...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
One of the major problems of teachers nowadays is the students lack of interest in learning difficul...
We will explore how principles extracted from gaming (especially online video gaming) can be applied...
Over the past few years the application of educational technology in the classroom setting has been ...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification in higher education: an experiment to assess students’ engagement and motivation
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
This paper reviews the literature on games based learning in the fields of psychology, education and...
As online courses become more established, there has been a clear impetus to build interactivity, pe...
Student progress, retention, and professional success can be linked to academic engagement. Meaningf...
Gamification is defined as the use of game design elements in non-game contexts and aims to change t...
Gamification is a new technique in instructional design that gains more and more attention in the el...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
One of the major problems of teachers nowadays is the students lack of interest in learning difficul...
We will explore how principles extracted from gaming (especially online video gaming) can be applied...
Over the past few years the application of educational technology in the classroom setting has been ...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification in higher education: an experiment to assess students’ engagement and motivation
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
This paper reviews the literature on games based learning in the fields of psychology, education and...
As online courses become more established, there has been a clear impetus to build interactivity, pe...
Student progress, retention, and professional success can be linked to academic engagement. Meaningf...
Gamification is defined as the use of game design elements in non-game contexts and aims to change t...
Gamification is a new technique in instructional design that gains more and more attention in the el...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
One of the major problems of teachers nowadays is the students lack of interest in learning difficul...