The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom lectures to integrated digital learning environments. These interactive learning environments present the opportunity to evolve the teaching process through the incorporation of game elements that have been shown to capture user attention, motivate towards goals, and promote competition, effective teamwork, and communication. Gamification and game-based learning systems aim to bring these benefits into the learning and teaching process. This paper presents a systematic literature review of game-based learning systems, frameworks that integrate game design elements, and various implementations of gamification in higher education. A systematic ...
This study explored whether teachers utilize games in the classroom, known as gamification and, if s...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Gamification focuses on the application of game mechanics and gameful thinking in non-game contexts ...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Over the past few years the application of educational technology in the classroom setting has been ...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
Gamification is a term that refers to the use of game elements in\ud non-game contexts with the goal...
AbstractThe following paper presents the model for introduction of gamification into the field of e-...
This study explored whether teachers utilize games in the classroom, known as gamification and, if s...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Gamification focuses on the application of game mechanics and gameful thinking in non-game contexts ...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Over the past few years the application of educational technology in the classroom setting has been ...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
Gamification is a term that refers to the use of game elements in\ud non-game contexts with the goal...
AbstractThe following paper presents the model for introduction of gamification into the field of e-...
This study explored whether teachers utilize games in the classroom, known as gamification and, if s...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...