Serious games show promise as an effective training method, but such games are complex and few guidelines exist for their effective evaluation. We draw on the design science literature to develop a serious game evaluation framework that emphasizes grounding evaluation in each of four key areas - theoretical, technical, empirical, and external. We further recommend that serious game developers assume an iterative, adaptive approach to grounding an evaluation effort in these four areas, emphasizing some areas more than others at different stages of the development cycle. We illustrate our framework using a case study of a large-scale serious game development project. The case study illustrates a holistic approach to serious game evaluation th...
The lack of assessment tools to analyze serious games and insufficient knowledge on their impact on ...
This chapter reviews some of the key research supporting the use of serious games for training in wo...
AbstractThe author presents the methodological backgrounds and underlying research design of an on-g...
Serious games show promise as an effective training method, but such games are complex and few guide...
Digital games constitute a major emerging technology that is expected to enter mainstream education...
International audienceSerious games are video games or computer games designed for training or educa...
This article describes the background, design, and practical application of the game-based evaluatio...
The objective of this chapter is to provide an overview of the different methods that can be used to...
Digital games constitute a major emerging technology that is expected to enter mainstream educationa...
Serious game provides an instructional tool to make the learning process more enjoyable, easier to m...
The authors present the methodological background to and underlying research design of an ongoing re...
International audienceRecently, there has been growing interest in the use of Serious Games (SG), as...
The objective of this chapter is to provide an overview of the different methods that can be used to...
When creating a digital serious game the major challenges are how to ensure the right balance betwee...
Serious games have to meet certain characteristics relating to gameplay and educational content to b...
The lack of assessment tools to analyze serious games and insufficient knowledge on their impact on ...
This chapter reviews some of the key research supporting the use of serious games for training in wo...
AbstractThe author presents the methodological backgrounds and underlying research design of an on-g...
Serious games show promise as an effective training method, but such games are complex and few guide...
Digital games constitute a major emerging technology that is expected to enter mainstream education...
International audienceSerious games are video games or computer games designed for training or educa...
This article describes the background, design, and practical application of the game-based evaluatio...
The objective of this chapter is to provide an overview of the different methods that can be used to...
Digital games constitute a major emerging technology that is expected to enter mainstream educationa...
Serious game provides an instructional tool to make the learning process more enjoyable, easier to m...
The authors present the methodological background to and underlying research design of an ongoing re...
International audienceRecently, there has been growing interest in the use of Serious Games (SG), as...
The objective of this chapter is to provide an overview of the different methods that can be used to...
When creating a digital serious game the major challenges are how to ensure the right balance betwee...
Serious games have to meet certain characteristics relating to gameplay and educational content to b...
The lack of assessment tools to analyze serious games and insufficient knowledge on their impact on ...
This chapter reviews some of the key research supporting the use of serious games for training in wo...
AbstractThe author presents the methodological backgrounds and underlying research design of an on-g...