This study explores the proposition that medical facility waiting rooms are an opportune setting to engage with and educate patients while they are waiting for care. In collaboration with emergency department (ED) personnel, we developed ER Hero, a tablet-based application for waiting rooms that introduces patients to ED professionals and operations through mini-games and story-like interaction. We evaluated this prototype with human participants to determine how well it performed when compared to paper-based information disclosure presenting the same information. Participants using the application exhibited increased ED knowledge, decreased nervousness, and increased interest. The gamified application outperformed a paper-based approach on...
poster abstractWaiting at a hospital is a challenge for patients and their families. Many individua...
Presenting attractive and useful health education materials in waiting rooms can help improve an org...
Introduction: Patient health information materials, such as leaflets and posters are widely used by ...
When visiting the emergency department, the perception of the time spent in the waiting room before ...
This study is testing the potential of a gamified method of conveying information and the ability of...
Hospital patients' experiences have an impact on their contentment. The current study set out to det...
Background: It is well recognized that long waiting times at Emergency Departments (ED) influence pa...
The purpose of this study was to explore whether patients with musculoskeletal conditions would agre...
Hospital patients' emotions are influenced by their experiences. Examining the possible impacts of a...
AbstractBackgroundPain, dehydration and anxiety are often not well managed in the paediatric emergen...
Background: Many factors influence patient satisfaction during an emergency department (ED) visit, b...
Aim: To conduct an integrative review of primary research examining patient care roles introduced in...
This paper examines the impact of various types of positive distractions on perceived wait time, Dis...
Introduction. Many Emergency Departments (ED) publish wait times; however, the patient perspective i...
Introduction: This study examines the emergency department (ED) waiting room (WR) population’s knowl...
poster abstractWaiting at a hospital is a challenge for patients and their families. Many individua...
Presenting attractive and useful health education materials in waiting rooms can help improve an org...
Introduction: Patient health information materials, such as leaflets and posters are widely used by ...
When visiting the emergency department, the perception of the time spent in the waiting room before ...
This study is testing the potential of a gamified method of conveying information and the ability of...
Hospital patients' experiences have an impact on their contentment. The current study set out to det...
Background: It is well recognized that long waiting times at Emergency Departments (ED) influence pa...
The purpose of this study was to explore whether patients with musculoskeletal conditions would agre...
Hospital patients' emotions are influenced by their experiences. Examining the possible impacts of a...
AbstractBackgroundPain, dehydration and anxiety are often not well managed in the paediatric emergen...
Background: Many factors influence patient satisfaction during an emergency department (ED) visit, b...
Aim: To conduct an integrative review of primary research examining patient care roles introduced in...
This paper examines the impact of various types of positive distractions on perceived wait time, Dis...
Introduction. Many Emergency Departments (ED) publish wait times; however, the patient perspective i...
Introduction: This study examines the emergency department (ED) waiting room (WR) population’s knowl...
poster abstractWaiting at a hospital is a challenge for patients and their families. Many individua...
Presenting attractive and useful health education materials in waiting rooms can help improve an org...
Introduction: Patient health information materials, such as leaflets and posters are widely used by ...