Using a dynamic three-dimensional virtual environment task, we investigated the influence of overtraining of feature and geometric cues on preferential spatial cue use. We trained two groups of human participants to respond to feature and geometric cues in separate enclosures before placing these cues in conflict on a critical test trial. All participants learned to respond to rewarded features located along the principal axis of a rectangular search space and to rewarded geometric cues of a rectangular search space in separate training phases followed by a single test trial. During the test trial, we situated the rewarded features in the unrewarded geometric corners and the unrewarded features in rewarded geometric corners. For one group, ...
Adults searched for a goal in images of a rectangular environment. The goal’s position was constant ...
Geometric alterations to the boundaries of a virtual environment were used to investigate the repres...
a b s t r a c t We investigated how human adults orient in enclosed virtual environments, when discr...
We tested associative-based accounts of orientation by investigating the influence of environment si...
In many species, including humans the basic ability to move to a goal is essential to survival. Cent...
Some mobile organisms must orient in the absence of vision. Previously, humans have been found to le...
Cue competition is a key element of many associative theories of learning. Overshadowing, an importa...
In the reorientation literature, non-geometric cues include discrete objects (e.g., beacons) and sur...
Environment size has been shown to influence the reliance on local and global geometric cues during ...
In virtual-environment spatial-learning procedures, Experiment 1 investigated blocking of learning a...
Since the formalisation of the idea of cognitive maps (O’Keefe & Nadel, 1978), numerous experiments ...
In three experiments, we examined whether overshadowing of geometric cues by a discrete landmark (be...
We trained eight groups of participants to respond to a location in a trapezoidshaped enclosure uniq...
Evidence suggests that enclosure size influences the relative use of local but not global geometric ...
As the fidelity of virtual environments (VE) continues to increase, the possibility of using them as...
Adults searched for a goal in images of a rectangular environment. The goal’s position was constant ...
Geometric alterations to the boundaries of a virtual environment were used to investigate the repres...
a b s t r a c t We investigated how human adults orient in enclosed virtual environments, when discr...
We tested associative-based accounts of orientation by investigating the influence of environment si...
In many species, including humans the basic ability to move to a goal is essential to survival. Cent...
Some mobile organisms must orient in the absence of vision. Previously, humans have been found to le...
Cue competition is a key element of many associative theories of learning. Overshadowing, an importa...
In the reorientation literature, non-geometric cues include discrete objects (e.g., beacons) and sur...
Environment size has been shown to influence the reliance on local and global geometric cues during ...
In virtual-environment spatial-learning procedures, Experiment 1 investigated blocking of learning a...
Since the formalisation of the idea of cognitive maps (O’Keefe & Nadel, 1978), numerous experiments ...
In three experiments, we examined whether overshadowing of geometric cues by a discrete landmark (be...
We trained eight groups of participants to respond to a location in a trapezoidshaped enclosure uniq...
Evidence suggests that enclosure size influences the relative use of local but not global geometric ...
As the fidelity of virtual environments (VE) continues to increase, the possibility of using them as...
Adults searched for a goal in images of a rectangular environment. The goal’s position was constant ...
Geometric alterations to the boundaries of a virtual environment were used to investigate the repres...
a b s t r a c t We investigated how human adults orient in enclosed virtual environments, when discr...