The purpose of this study to describe the problem solving and self-efficacy mathematical students with prior knowledge of high, medium, low, and overall use sinektik learning better than conventional learning, interaction between learning model with early ability in influencing the mathematical problem solving ability and self-efficacy. mathematical Experimental quantitative approach to design treatment by block (2x3). The sample is determined by simple random sampling technique. The instrument uses the questions and statements. Hypothesis testing using indepenpedent sample t-test,test Mann Whitney and two-way ANOVA. The findings of this study indicate: the ability of solving mathematical students use learning model sinektik overall a...
Tujuan dari penelitian ini yaitu untuk mengetahui pengaruh model pembelajaran MASTER terhadap kemamp...
Cognitive abilities and aspective abilities have an important role in the process of learning mathem...
This research aims to know the influences of synthetic learning model assisted by gamification teach...
Penelitian ini dilatarbelakangi oleh rendahnya kemampuan koneksi matematis dan self-efficacy siswa d...
The study aimed to examine the influence of the implementation of learning model on creative thinkin...
The research aimed to describe the influence of instruction model and self-efficacy to the student\u...
The five standard mathematical abilities that students must have are problem solving skills. One sup...
This study aims to determine students' mathematical problem solving abilities and self efficacy. Dat...
The five standard mathematical abilities that students must have are problem solving skills. One sup...
Penelitian ini bertujuan untuk mengetahui pengaruh model problem solving terhadap kemampuan koneksi ...
This research aimed to figure out the correlation between self-efficacy with mathematical problem so...
AbstractThe research is a qualitative descriptive research that discusses mathematical problems solv...
Cognitive abilities and aspective abilities have an important role in the process of learning mathem...
Penelitian ini bertujuan untuk mengetahui Pengaruh Model Penemuan Terbimbing dan SelfEfficacy Terhad...
Tujuan dari penelitian ini yaitu untuk mengetahui pengaruh model pembelajaran MASTER terhadap kemamp...
Tujuan dari penelitian ini yaitu untuk mengetahui pengaruh model pembelajaran MASTER terhadap kemamp...
Cognitive abilities and aspective abilities have an important role in the process of learning mathem...
This research aims to know the influences of synthetic learning model assisted by gamification teach...
Penelitian ini dilatarbelakangi oleh rendahnya kemampuan koneksi matematis dan self-efficacy siswa d...
The study aimed to examine the influence of the implementation of learning model on creative thinkin...
The research aimed to describe the influence of instruction model and self-efficacy to the student\u...
The five standard mathematical abilities that students must have are problem solving skills. One sup...
This study aims to determine students' mathematical problem solving abilities and self efficacy. Dat...
The five standard mathematical abilities that students must have are problem solving skills. One sup...
Penelitian ini bertujuan untuk mengetahui pengaruh model problem solving terhadap kemampuan koneksi ...
This research aimed to figure out the correlation between self-efficacy with mathematical problem so...
AbstractThe research is a qualitative descriptive research that discusses mathematical problems solv...
Cognitive abilities and aspective abilities have an important role in the process of learning mathem...
Penelitian ini bertujuan untuk mengetahui Pengaruh Model Penemuan Terbimbing dan SelfEfficacy Terhad...
Tujuan dari penelitian ini yaitu untuk mengetahui pengaruh model pembelajaran MASTER terhadap kemamp...
Tujuan dari penelitian ini yaitu untuk mengetahui pengaruh model pembelajaran MASTER terhadap kemamp...
Cognitive abilities and aspective abilities have an important role in the process of learning mathem...
This research aims to know the influences of synthetic learning model assisted by gamification teach...