This paper presents a new scheme for acquiring 3D kinematic structure and motion from time seriesvolume data. Our basic strategy is to first represent the shape structure of the target in each frame by Reebgraph which we compute by using geodesic distance of target’s surface, and then estimate the kinematicstructure of the target which is consistent with these shape structures. Although the shape structures can bevery different from frame to frame, we propose to derive a unique kinematic structure by way of clusteringsome nodes of graph, based on the fact that they are partly coherent to a certain extent of time series. Oncewe acquire a unique kinematic structure, we fit it to other Reeb graphs in the remaining frames, and describethe motio...
We present a novel framework for the automatic discovery and recognition of human motion primitives...
This dissertation investigates the general structure from motion problem. That is, how to compute in...
\begin{abstract} For realistic animation of an artificial character a body model that represents the...
This paper presents a new scheme for acquiring 3D kinematic structure and motion from time series vo...
The Kinematic Structure (KS) is a compact and structured representation that fully discloses the mot...
Interpretation of the three-dimensional (3D) world from two-dimensional (2D) images is a primary goa...
This thesis addresses the problem of deformable and articulated structure from motion from monocular...
International audienceIn this paper, we present a novel and efficient approach to retrieve human mot...
AbstractThis paper presents a method to extract a part-based model of an observed scene from a video...
In this paper, we present a novel framework for unsupervised kinematic structure learning of complex...
We investigate the problem of learning the structure of an articulated object, i.e. its kinematic ch...
When humans are presented with a sequence of monocular views of a rotating object, they have a vivid...
This dissertation investigates the general structure from motion problem. That is, how to compute in...
International audience3D Shape similarity from video is a challenging problem lying at the heart of ...
This paper proposes a new method for Non-Rigid Structure-from-Motion (NRSfM) from a long monocular v...
We present a novel framework for the automatic discovery and recognition of human motion primitives...
This dissertation investigates the general structure from motion problem. That is, how to compute in...
\begin{abstract} For realistic animation of an artificial character a body model that represents the...
This paper presents a new scheme for acquiring 3D kinematic structure and motion from time series vo...
The Kinematic Structure (KS) is a compact and structured representation that fully discloses the mot...
Interpretation of the three-dimensional (3D) world from two-dimensional (2D) images is a primary goa...
This thesis addresses the problem of deformable and articulated structure from motion from monocular...
International audienceIn this paper, we present a novel and efficient approach to retrieve human mot...
AbstractThis paper presents a method to extract a part-based model of an observed scene from a video...
In this paper, we present a novel framework for unsupervised kinematic structure learning of complex...
We investigate the problem of learning the structure of an articulated object, i.e. its kinematic ch...
When humans are presented with a sequence of monocular views of a rotating object, they have a vivid...
This dissertation investigates the general structure from motion problem. That is, how to compute in...
International audience3D Shape similarity from video is a challenging problem lying at the heart of ...
This paper proposes a new method for Non-Rigid Structure-from-Motion (NRSfM) from a long monocular v...
We present a novel framework for the automatic discovery and recognition of human motion primitives...
This dissertation investigates the general structure from motion problem. That is, how to compute in...
\begin{abstract} For realistic animation of an artificial character a body model that represents the...