In this essay I discuss how realism operates to constrain games, especially role-playing games, that take place in a fantasy milieu. The design of these games involves tradeoffs between two values, which are sometimes labeled “realism” and “playability”. These values are ordinarily understood to be wholly independent and competing. Using resources drawn from John Rawls's conception of political theory as a search for a “realistic utopia”, I show how these values can instead be understood as aspects of the more general value of creating and conceiving a realistic fantasy through the medium of game play. I also explain how realism operates differently as a constraint on tabletop role-playing games from how it operates in realistic video games...
Game fictionalism can be understood as the claim that at least some games utilize fictions to provid...
Finding a definition of role-playing games that is both representative and unambiguous is not simple...
Modern tabletop (analog) games are riding a wave of popularity being a part of "resisting the digita...
My research examines the interplay of subjectivity, ideology, and tabletop games in order to conside...
Abstract Role-playing games have many qualities of narrative (character, plot, set-ting), yet they h...
Rules are often cited as one of the defining features of games; however, few precise definitions of ...
In this paper I investigate what effects realistic elements in video games have on the gaming experi...
Through the design mechanics of their explicit and implicit rule systems, their fictional worlds and...
Alongside the direct parallels and contrasts between traditional narrative fiction and games, there ...
In this paper, I outline a theory of the relationship of fictional, virtual and real elements in gam...
When people sign up to play a game, they have broad expectations as to what will be involved in term...
How have the ways we imagine and understand games changed since World War II? Play and games, althou...
In recent years, game-related scholars have claimed that the study of videogames can reveal importa...
Understanding the enjoyment of (violent) digital games is a complicated topic, with various social a...
This article sums up ten years of experience with over 1400 participants of simulation games using s...
Game fictionalism can be understood as the claim that at least some games utilize fictions to provid...
Finding a definition of role-playing games that is both representative and unambiguous is not simple...
Modern tabletop (analog) games are riding a wave of popularity being a part of "resisting the digita...
My research examines the interplay of subjectivity, ideology, and tabletop games in order to conside...
Abstract Role-playing games have many qualities of narrative (character, plot, set-ting), yet they h...
Rules are often cited as one of the defining features of games; however, few precise definitions of ...
In this paper I investigate what effects realistic elements in video games have on the gaming experi...
Through the design mechanics of their explicit and implicit rule systems, their fictional worlds and...
Alongside the direct parallels and contrasts between traditional narrative fiction and games, there ...
In this paper, I outline a theory of the relationship of fictional, virtual and real elements in gam...
When people sign up to play a game, they have broad expectations as to what will be involved in term...
How have the ways we imagine and understand games changed since World War II? Play and games, althou...
In recent years, game-related scholars have claimed that the study of videogames can reveal importa...
Understanding the enjoyment of (violent) digital games is a complicated topic, with various social a...
This article sums up ten years of experience with over 1400 participants of simulation games using s...
Game fictionalism can be understood as the claim that at least some games utilize fictions to provid...
Finding a definition of role-playing games that is both representative and unambiguous is not simple...
Modern tabletop (analog) games are riding a wave of popularity being a part of "resisting the digita...