This phenomenological study was conducted to examine the ways that individuals experience massively multiplayer online games, and the interaction between online and offline identities. Ten members of the EVE Online community were interviewed about their experiences of the boundaries and crossovers between offline self and online character. Interviews were transcribed, coded, and analyzed for consistent themes. Themes drawn from the data fell into three over- arching categories: the Appeal of EVE, or the player motivations and qualities of the game environment that influence player investment; Self/Character Interaction, describing the ways in which online and offline identities interact; and Moral Dilemmas, in which players describe their t...
One of the main research topics in the article was the question of morality and ethics within the Ev...
The study included six participants that often interacted with other gamers online. The participants...
The aim is to shed light on the connections between online and offline life by analysing digital gam...
This phenomenological study was conducted to examine the ways that individuals experience massively ...
In recent years the popular media have asserted that massively multiplayer online role playing games...
Previous research suggests that individuals who play Massively Multiplayer Online Roleplaying Games ...
This thesis examines the ways of how different elements of identity are performed in massively mult...
Studies of online interaction involving identity can be divided into two distinct categories. On the...
Studies of online interaction involving identity can be divided into two distinct categories. On the...
This dissertation addresses a gap in the academic study of digital games whereby investigations rema...
Massively multiplayer online role-playing games (MMORPGs) are a substantial part of the multibillion...
Thesis (M.A.)-University of KwaZulu-Natal, Durban, 2010.Whether virtual reality will have positive o...
This thesis examined the presentation of self in Massively Multiplayer Online games, to investigate ...
This dissertation presents an interpretative phenomenological analysis of the experience of being en...
The virtual ethnographic study by Kathryn Stam and Michael Scialdone seeks to understand social inte...
One of the main research topics in the article was the question of morality and ethics within the Ev...
The study included six participants that often interacted with other gamers online. The participants...
The aim is to shed light on the connections between online and offline life by analysing digital gam...
This phenomenological study was conducted to examine the ways that individuals experience massively ...
In recent years the popular media have asserted that massively multiplayer online role playing games...
Previous research suggests that individuals who play Massively Multiplayer Online Roleplaying Games ...
This thesis examines the ways of how different elements of identity are performed in massively mult...
Studies of online interaction involving identity can be divided into two distinct categories. On the...
Studies of online interaction involving identity can be divided into two distinct categories. On the...
This dissertation addresses a gap in the academic study of digital games whereby investigations rema...
Massively multiplayer online role-playing games (MMORPGs) are a substantial part of the multibillion...
Thesis (M.A.)-University of KwaZulu-Natal, Durban, 2010.Whether virtual reality will have positive o...
This thesis examined the presentation of self in Massively Multiplayer Online games, to investigate ...
This dissertation presents an interpretative phenomenological analysis of the experience of being en...
The virtual ethnographic study by Kathryn Stam and Michael Scialdone seeks to understand social inte...
One of the main research topics in the article was the question of morality and ethics within the Ev...
The study included six participants that often interacted with other gamers online. The participants...
The aim is to shed light on the connections between online and offline life by analysing digital gam...