Video games provide imaginative worlds where players engage in virtual creations that can distract them from everyday life. Sound Play: Video Games and the Musical Imagination by William Cheng focuses on the use of sound and its involvement with player interaction. Music, noise, voice, and silence all contribute to the overall presentation of a game, allowing developers and players to craft creative ways of working with sound that inadvertently challenge real world customs. Although this provides virtual freedom, Cheng questions what these sonic transgressions can tell us about human behaviour and how the engagement with the audio in games informs the moral, social, and political stakes that divide the real and virtual world. Overall, this ...
For the past few decades, researchers have increased our understanding of how sound functions within...
The purpose of this chapter is to investigate the intersection where digital media studies meet rhet...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
This paper will take the form of an analysis, with video games as the medium/text that will be analy...
Playing with Sound, by Karen Collins, is an exploration of the interactions between the sonic layer ...
Sound is an integral part of our everyday lives. Sound tells us about physical events in the environ...
This paper looks at sound as a representational system in computer games. Being part of a Ph.D. proj...
How does sound immerse us in virtual worlds? By completing case studies of several video games, this...
From a series of monophonic beeps to full orchestral scores, music has always been an essential comp...
This dissertation explores the nature of musically mediated gameplay, establishing conceptual framew...
While there is a lot of research about other aspects of game design, there are fairly few studies ab...
Zach Nicely discovers how video game music influences player mood and cues player responses
As videogames are being increasingly recognized as a prominent cultural force, there is also a growi...
What will the player experience of computer game sound be in the future? This was the question pose...
The videogame now occupies a unique territory in contemporary culture that offers a new perspective ...
For the past few decades, researchers have increased our understanding of how sound functions within...
The purpose of this chapter is to investigate the intersection where digital media studies meet rhet...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
This paper will take the form of an analysis, with video games as the medium/text that will be analy...
Playing with Sound, by Karen Collins, is an exploration of the interactions between the sonic layer ...
Sound is an integral part of our everyday lives. Sound tells us about physical events in the environ...
This paper looks at sound as a representational system in computer games. Being part of a Ph.D. proj...
How does sound immerse us in virtual worlds? By completing case studies of several video games, this...
From a series of monophonic beeps to full orchestral scores, music has always been an essential comp...
This dissertation explores the nature of musically mediated gameplay, establishing conceptual framew...
While there is a lot of research about other aspects of game design, there are fairly few studies ab...
Zach Nicely discovers how video game music influences player mood and cues player responses
As videogames are being increasingly recognized as a prominent cultural force, there is also a growi...
What will the player experience of computer game sound be in the future? This was the question pose...
The videogame now occupies a unique territory in contemporary culture that offers a new perspective ...
For the past few decades, researchers have increased our understanding of how sound functions within...
The purpose of this chapter is to investigate the intersection where digital media studies meet rhet...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...