A novel point-structured geometrical modelling for realistic human body is introduced in this paper. This technique is based on the feature extraction from the 3D body scan data. Anatomic feature such as the neck, the arm pits, the crotch points, and other major feature points are recognized. The body data is then segmented into 6 major parts. A body model is then constructed by re-sampling the scanned data to create a point-structured mesh. The body model contains body geodetic landmarks in latitudinal and longitudinal curves passing through those feature points. The body model preserves the perfect body shape and all the body dimensions but requires little space. Therefore, the body model can be used as a mannequin in garment industry, or...
Humans are typically the central element in the majority of the visual content that we can access. U...
We present techniques for automatically creating and animating models obtained from human whole body...
Geometric reconstruction of dynamic objects is a fundamental task of computer vision and graphics, a...
A novel point-structured geometrical modelling for realistic human body is introduced in this paper....
Three-dimensional (3D) body scanning technology opens opportunities for virtual try-on and automatic...
Abstract: Object-oriented, parametric feature based model describes the human body with appropriate ...
With the advance in 3D body scanning technology, it opens opportunities for virtual try-on and autom...
In this paper we present a new workflow allowing the creation of 3D characters in an automated way t...
PhD thesisBuilding high-fidelity human body models for real people benefits a variety of application...
We propose a key point-based approach, refers to as KPhub-PC, to estimate high-fidelity human...
Realistic human body animation requires accurate body geometry, realistic textures and believable be...
Three-dimensional (3D) body scanning technology opens opportunities for virtual try-on and automatic...
We propose a novel approach for reconstructing plausible three-dimensional (3D) human body models fr...
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These m...
Parametric modeling of 3D body shape is widely used to create realistic human bodies. It furthermore...
Humans are typically the central element in the majority of the visual content that we can access. U...
We present techniques for automatically creating and animating models obtained from human whole body...
Geometric reconstruction of dynamic objects is a fundamental task of computer vision and graphics, a...
A novel point-structured geometrical modelling for realistic human body is introduced in this paper....
Three-dimensional (3D) body scanning technology opens opportunities for virtual try-on and automatic...
Abstract: Object-oriented, parametric feature based model describes the human body with appropriate ...
With the advance in 3D body scanning technology, it opens opportunities for virtual try-on and autom...
In this paper we present a new workflow allowing the creation of 3D characters in an automated way t...
PhD thesisBuilding high-fidelity human body models for real people benefits a variety of application...
We propose a key point-based approach, refers to as KPhub-PC, to estimate high-fidelity human...
Realistic human body animation requires accurate body geometry, realistic textures and believable be...
Three-dimensional (3D) body scanning technology opens opportunities for virtual try-on and automatic...
We propose a novel approach for reconstructing plausible three-dimensional (3D) human body models fr...
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These m...
Parametric modeling of 3D body shape is widely used to create realistic human bodies. It furthermore...
Humans are typically the central element in the majority of the visual content that we can access. U...
We present techniques for automatically creating and animating models obtained from human whole body...
Geometric reconstruction of dynamic objects is a fundamental task of computer vision and graphics, a...