Traditional media such as television are increasingly adopting interaction logic as a way to engage viewers. In this paper, we report on the design of a smartphone application that facilitates the participatory production process of #TheDay, a two-minute item in an infotainment TV show, which is broadcasted twice a week on national television. #TheDay leverages a co-creation approach as it allows viewers to submit and discuss self-produced video content, this way empowering them to share their take on topics imposed by TV producers. We report on #TheDay’s eight-month deployment. Through a mixed methods approach, we learn how the TV producers succeeded in triggering viewer interaction, also on a long-term. From our findings, we distill three...
Traditionally, mobile media sharing and messaging has been studied from the perspective of an indivi...
As computing technology and multimedia become increasingly intertwined, there is growing evidence o...
In iTV and online video, narrative interaction has long been a Holy Grail for both audiences and cre...
Media production and consumption are a central part of everyday life. People love to create, curate,...
This PhD explores the changing nature of audience participation in screen-based media. The research,...
We live in a many-device, media-rich, connected world. But despite the great diversity of screens we...
Online participatory documentary project ‘24-hours.in’ (www.24-hours.in ) empowers people to do...
The majority of TV consumers now watch TV programs in a multi-display environment [1]. Second screen...
Created from footage contributed by members of the public to YouTube, the 2011 Life in a Day and 201...
The Green Move project promoted an innovative interdisciplinary research approach. Imagis Lab resear...
Despite the ever expanding forms of digital entertainment, there are still Television (TV, telly) sh...
We live in a many-device, media-rich, connected world. But despite the great diversityof screens we ...
Each day, technological evolution allows access to information in new ways. Traditional text-based ...
The last few years have seen a substantial change on the way media is produced, distributed, and con...
The research area of interactive digital TV is in the midst of a significant revival. Unlike the fir...
Traditionally, mobile media sharing and messaging has been studied from the perspective of an indivi...
As computing technology and multimedia become increasingly intertwined, there is growing evidence o...
In iTV and online video, narrative interaction has long been a Holy Grail for both audiences and cre...
Media production and consumption are a central part of everyday life. People love to create, curate,...
This PhD explores the changing nature of audience participation in screen-based media. The research,...
We live in a many-device, media-rich, connected world. But despite the great diversity of screens we...
Online participatory documentary project ‘24-hours.in’ (www.24-hours.in ) empowers people to do...
The majority of TV consumers now watch TV programs in a multi-display environment [1]. Second screen...
Created from footage contributed by members of the public to YouTube, the 2011 Life in a Day and 201...
The Green Move project promoted an innovative interdisciplinary research approach. Imagis Lab resear...
Despite the ever expanding forms of digital entertainment, there are still Television (TV, telly) sh...
We live in a many-device, media-rich, connected world. But despite the great diversityof screens we ...
Each day, technological evolution allows access to information in new ways. Traditional text-based ...
The last few years have seen a substantial change on the way media is produced, distributed, and con...
The research area of interactive digital TV is in the midst of a significant revival. Unlike the fir...
Traditionally, mobile media sharing and messaging has been studied from the perspective of an indivi...
As computing technology and multimedia become increasingly intertwined, there is growing evidence o...
In iTV and online video, narrative interaction has long been a Holy Grail for both audiences and cre...