This paper discusses the relationships between contemporary indigenous games and those played historically on Turtle Island. With Sla’hal as an example, we look for ancestral philosophies informing old games that might be used today in development of new indigenous games of survivance and survivance games. Using indigenous pedagogies of Anishinaabe, Choctaw and Lushootseed speaking peoples, in addition to some of Vizenor’s theories, we modeled the content of this paper with playful formats to encourage readers to think about their own gaming practices. Beginning with story, we offer a bit of history, philosophy, visuals, a podcast transcript, and our system of Indigenous Game Tags to assist your creative understandings
This presentation will demonstrate Tlicho Yatii video game `How the fox saved the people.' This game...
Turtle Island is a culturally grounded psycho-educational group program for Indigenous early adolesc...
The article is aimed at presentation of the case study in video games creation by Indigenous auteur ...
This article examines how the Splatsin Tsm7aksaltn (Splatsin Teaching Centre) of the Splatsin First ...
This dissertation applies Native American studies, media studies, and game studies to address the hi...
This thesis builds upon concepts of the ‘future imaginary’ as a methodology to consider how digital ...
Social impact games are on the rise as a means of encouraging social change through gameplay. This d...
Indigenous peoples have had a rich tradition of utilizing digital media to tell their stories in new...
When Europeans encountered the indigenous people of Turtle Island, as North America is known to many...
Video games that address environmental sustainability issues could engage students. However, video g...
Many Aboriginal languages are becoming extinct due to lack of fluent speakers. Computer games offer ...
The article is aimed at presentation of the case study in video games creation by Indigenous auteur ...
This presentation showcases our collaborative model for developing language materials: Native Teachi...
Video games that address environmental sustainability issues could engage students. However, video g...
Indigenous languages are an essential part of the world's cultural diversity, but many of these lang...
This presentation will demonstrate Tlicho Yatii video game `How the fox saved the people.' This game...
Turtle Island is a culturally grounded psycho-educational group program for Indigenous early adolesc...
The article is aimed at presentation of the case study in video games creation by Indigenous auteur ...
This article examines how the Splatsin Tsm7aksaltn (Splatsin Teaching Centre) of the Splatsin First ...
This dissertation applies Native American studies, media studies, and game studies to address the hi...
This thesis builds upon concepts of the ‘future imaginary’ as a methodology to consider how digital ...
Social impact games are on the rise as a means of encouraging social change through gameplay. This d...
Indigenous peoples have had a rich tradition of utilizing digital media to tell their stories in new...
When Europeans encountered the indigenous people of Turtle Island, as North America is known to many...
Video games that address environmental sustainability issues could engage students. However, video g...
Many Aboriginal languages are becoming extinct due to lack of fluent speakers. Computer games offer ...
The article is aimed at presentation of the case study in video games creation by Indigenous auteur ...
This presentation showcases our collaborative model for developing language materials: Native Teachi...
Video games that address environmental sustainability issues could engage students. However, video g...
Indigenous languages are an essential part of the world's cultural diversity, but many of these lang...
This presentation will demonstrate Tlicho Yatii video game `How the fox saved the people.' This game...
Turtle Island is a culturally grounded psycho-educational group program for Indigenous early adolesc...
The article is aimed at presentation of the case study in video games creation by Indigenous auteur ...