Digital games, with their capacity for expression and facilitating experience through code, design, art, and audio, offer spaces for Indigenous creatives to contribute to Gerald Vizenor’s characterization of survivance as an active sense of Native presence. Indigenous digital games can be acts of survivance both in the ways they are created as well as the resulting designs. We Sing for Healing is an experiment in developing an Indigenous digital game during limited Internet access that resulted in a musical choose-your-own adventure text game with design, art, and code by Anishinaabe, Métis, and Irish game developer Elizabeth LaPensée alongside music by Peguis First Nation mix artist Exquisite Ghost. The non-linear gameplay expresses tradit...
The Digital Songlines (DSL) game engine is used as a vehicle for Indigenous Australian storytelling....
This paper reports on the development of the Torque Game Engine (TGE) as a digital storytelling plat...
Digital Songlines (DSL) is an Australasian CRC for Interaction Design (ACID) project that is develop...
Social impact games are on the rise as a means of encouraging social change through gameplay. This d...
As Indigenous peoples, we have a responsibility to our global community to share our collective trut...
Survivance as a legal concept names the right to inheritance and more specifically the condition of ...
Survivance as a legal concept names the right to inheritance and more specifically the condition of ...
Digital games can uniquely express Indigenous teachings by merging design, code, art, and sound. Ins...
Digital Songlines is an Australasian CRC for Interaction Design (ACID) project that is developing pr...
Digital Songlines is an Australasian CRC for Interaction Design (ACID) project that is developing pr...
This article examines how the Splatsin Tsm7aksaltn (Splatsin Teaching Centre) of the Splatsin First ...
Indigenous peoples have had a rich tradition of utilizing digital media to tell their stories in new...
Many Aboriginal languages are becoming extinct due to lack of fluent speakers. Computer games offer ...
This paper reports on a consultative development cycle with remote indigenous peoples around Austral...
To write of digital indigeneity or digital Natives is to confront the fact that, as Anishinaabe/Méti...
The Digital Songlines (DSL) game engine is used as a vehicle for Indigenous Australian storytelling....
This paper reports on the development of the Torque Game Engine (TGE) as a digital storytelling plat...
Digital Songlines (DSL) is an Australasian CRC for Interaction Design (ACID) project that is develop...
Social impact games are on the rise as a means of encouraging social change through gameplay. This d...
As Indigenous peoples, we have a responsibility to our global community to share our collective trut...
Survivance as a legal concept names the right to inheritance and more specifically the condition of ...
Survivance as a legal concept names the right to inheritance and more specifically the condition of ...
Digital games can uniquely express Indigenous teachings by merging design, code, art, and sound. Ins...
Digital Songlines is an Australasian CRC for Interaction Design (ACID) project that is developing pr...
Digital Songlines is an Australasian CRC for Interaction Design (ACID) project that is developing pr...
This article examines how the Splatsin Tsm7aksaltn (Splatsin Teaching Centre) of the Splatsin First ...
Indigenous peoples have had a rich tradition of utilizing digital media to tell their stories in new...
Many Aboriginal languages are becoming extinct due to lack of fluent speakers. Computer games offer ...
This paper reports on a consultative development cycle with remote indigenous peoples around Austral...
To write of digital indigeneity or digital Natives is to confront the fact that, as Anishinaabe/Méti...
The Digital Songlines (DSL) game engine is used as a vehicle for Indigenous Australian storytelling....
This paper reports on the development of the Torque Game Engine (TGE) as a digital storytelling plat...
Digital Songlines (DSL) is an Australasian CRC for Interaction Design (ACID) project that is develop...