Progress in a novel wave-optical algorithm for synthesizing object waves of three-dimensional surface objects is reported. The algorithm has been proposed last year and has a feature of wave-optical calculation in diffraction by object surfaces. Numerical simulation of diffraction is implemented by a method based on coordinates rotation in Fourier spectrum. Source fields on a surface of objects are given as complex property functions defined on each object surface. These property functions provide information on each surface, such as the shape and diffusiveness. General formulation of the algorithm has been presented, but its numerical implementation was limited only to the cases of single axis rotation of plane surfaces. In this investigat...
This thesis describes the simulation of light-object interaction, occlusion, and light wave propagat...
Four novel techniques are introduced into polygon-based high-definition CGHs(PBHD-CGH) that feature ...
Holography is usually considered as the ultimate way to visually reproduce a three-dimensional scene...
Progress in a novel wave-optical algorithm for synthesizing object waves of three-dimensional surfac...
Novel method for synthesizing light waves from objects expressed in surface model is presented for f...
A novel algorithm is presented for hidden-surface removal in digitally synthetic holograms. The algo...
Digitally synthetic holograms of surface model objects are investigated for reconstructing three-dim...
A novel method named digitized holography is proposed for 3D display systems. This is the technique ...
A novel algorithm is presented for hidden-surface removal in digitally synthetic holograms. The algo...
Computation of diffraction patterns, and thus holograms, of scenes with photorealistic properties is...
A new algorithm for removing hidden surfaces from reconstruction of computer-generated holograms is ...
A method for accelerating the synthesis of computer-generated three-dimensional (3-D) holograms, bas...
We propose a method of synthesizing computer-generated holograms of real-life three-dimensional (3-D...
This thesis presents a pure simulation of the whole holography pipeline, from recording the hologram...
Extremely high-definition displays beyond Super Hi-Vision give us a new horizon in the field of 3D i...
This thesis describes the simulation of light-object interaction, occlusion, and light wave propagat...
Four novel techniques are introduced into polygon-based high-definition CGHs(PBHD-CGH) that feature ...
Holography is usually considered as the ultimate way to visually reproduce a three-dimensional scene...
Progress in a novel wave-optical algorithm for synthesizing object waves of three-dimensional surfac...
Novel method for synthesizing light waves from objects expressed in surface model is presented for f...
A novel algorithm is presented for hidden-surface removal in digitally synthetic holograms. The algo...
Digitally synthetic holograms of surface model objects are investigated for reconstructing three-dim...
A novel method named digitized holography is proposed for 3D display systems. This is the technique ...
A novel algorithm is presented for hidden-surface removal in digitally synthetic holograms. The algo...
Computation of diffraction patterns, and thus holograms, of scenes with photorealistic properties is...
A new algorithm for removing hidden surfaces from reconstruction of computer-generated holograms is ...
A method for accelerating the synthesis of computer-generated three-dimensional (3-D) holograms, bas...
We propose a method of synthesizing computer-generated holograms of real-life three-dimensional (3-D...
This thesis presents a pure simulation of the whole holography pipeline, from recording the hologram...
Extremely high-definition displays beyond Super Hi-Vision give us a new horizon in the field of 3D i...
This thesis describes the simulation of light-object interaction, occlusion, and light wave propagat...
Four novel techniques are introduced into polygon-based high-definition CGHs(PBHD-CGH) that feature ...
Holography is usually considered as the ultimate way to visually reproduce a three-dimensional scene...