This thesis explores the use of paratext, or the material surrounding a text, in the rise of video games in American arcades and homes. Paratext bridged the gap between the game and the player, inviting players to play and providing context to a game\u27s content. By translating game rules into context players understood, paratext mirrored American culture and common themes players recognized. While arcades were the originating space for video games, home console games became more prevalent in the late 1970s and eclipsed the arcade as innovative space for video games. Atari dominated the game industry and its paratext through the video game market crash in 1982 and 1983. Following that, Nintendo used paratext to create and control its own i...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016/2...
This research strives to characterize the means by which video game players experience and understan...
Abstract. This thesis examines the gaming interactions of players in Overwatch, a multiplayer, fast-...
This paper analyzes the ethics of producing video games with violent, militaristic, or stereotypical...
With the emergence of videogames came an exodus to the digital worlds created within them. To unders...
This project studies the presentation of history through the medium of video gaming. We studied spe...
This research strives to characterize the means by which video game players experience and understan...
This thesis covers the history of 30 very important game people (in alphabetical order): David Arnes...
This thesis sets out to explore some of the ways in which videogames use space as a means of express...
Title from PDF of title page, viewed on April 26, 2012Thesis advisor: Diane L. FilionVitaIncludes bi...
University of Minnesota Ph.D. dissertation. August 2015. Major: History of Science, Technology, and...
Video games represent a fast-growing medium and researchers are exploring their social influence, es...
Since the birth of the New Hollywood blockbuster out of the Hollywood Renaissance in the 1970s, popu...
Since the birth of the New Hollywood blockbuster out of the Hollywood Renaissance in the 1970s, popu...
The goal of this project was two fold. We created two gaming templates and a manual for creating eff...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016/2...
This research strives to characterize the means by which video game players experience and understan...
Abstract. This thesis examines the gaming interactions of players in Overwatch, a multiplayer, fast-...
This paper analyzes the ethics of producing video games with violent, militaristic, or stereotypical...
With the emergence of videogames came an exodus to the digital worlds created within them. To unders...
This project studies the presentation of history through the medium of video gaming. We studied spe...
This research strives to characterize the means by which video game players experience and understan...
This thesis covers the history of 30 very important game people (in alphabetical order): David Arnes...
This thesis sets out to explore some of the ways in which videogames use space as a means of express...
Title from PDF of title page, viewed on April 26, 2012Thesis advisor: Diane L. FilionVitaIncludes bi...
University of Minnesota Ph.D. dissertation. August 2015. Major: History of Science, Technology, and...
Video games represent a fast-growing medium and researchers are exploring their social influence, es...
Since the birth of the New Hollywood blockbuster out of the Hollywood Renaissance in the 1970s, popu...
Since the birth of the New Hollywood blockbuster out of the Hollywood Renaissance in the 1970s, popu...
The goal of this project was two fold. We created two gaming templates and a manual for creating eff...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016/2...
This research strives to characterize the means by which video game players experience and understan...
Abstract. This thesis examines the gaming interactions of players in Overwatch, a multiplayer, fast-...