The purpose of this study is to investigatethe connection between Norwegian lower secondary pupils’ gaming habits,their essay grades and their written lexical richness in English, as well as to offer gamers’ attitudes towards gaming and language learning. A mixed method approach was applied in order to address three research questions focusing on the participants’ lexical richness, their grades and their attitudes toward learning through gaming. Data were collected from 14 Norwegianlower secondary pupils, with a total of 20 (6 from year 8, 14 from year 9) essays. Six of the participantstook part of the study both in year 8 and 9. Three methods were used to answer the research questions....
The focus of this study is the correlation between spent time on gaming and student grades. It is my...
In an increasingly globalized world, digital gaming has emerged, and learning English as a second la...
This master’s thesis describes a quantitative study on how extramural exposure to authentic English ...
The purpose of this study is to investigatethe connection between Norwegian lower secondar...
The present mixed-method study investigated the influence of digital gaming and other extra...
Is there a positive correlation between English proficiency and gaming, as well as game culture, amo...
Master's thesis in Literacy studiesAs Norwegian youth have been found to spend almost two hours a da...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
Master´s thesis in English (EN500)The present mixed-method study investigated the influence of ...
Studies relating to Electronic Games (EG) and the development of language acquisition for ESL learne...
Studies relating to Electronic Games (EG) and the development of language acquisition for ESL learne...
Today, English is the most studied second language, being used in academia, international relations,...
The focus of this study is the correlation between spent time on gaming and student grades. It is my...
The focus of this study is the correlation between spent time on gaming and student grades. It is my...
The focus of this study is the correlation between spent time on gaming and student grades. It is my...
In an increasingly globalized world, digital gaming has emerged, and learning English as a second la...
This master’s thesis describes a quantitative study on how extramural exposure to authentic English ...
The purpose of this study is to investigatethe connection between Norwegian lower secondar...
The present mixed-method study investigated the influence of digital gaming and other extra...
Is there a positive correlation between English proficiency and gaming, as well as game culture, amo...
Master's thesis in Literacy studiesAs Norwegian youth have been found to spend almost two hours a da...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
Master´s thesis in English (EN500)The present mixed-method study investigated the influence of ...
Studies relating to Electronic Games (EG) and the development of language acquisition for ESL learne...
Studies relating to Electronic Games (EG) and the development of language acquisition for ESL learne...
Today, English is the most studied second language, being used in academia, international relations,...
The focus of this study is the correlation between spent time on gaming and student grades. It is my...
The focus of this study is the correlation between spent time on gaming and student grades. It is my...
The focus of this study is the correlation between spent time on gaming and student grades. It is my...
In an increasingly globalized world, digital gaming has emerged, and learning English as a second la...
This master’s thesis describes a quantitative study on how extramural exposure to authentic English ...