The aim of this paper is to reflect on the design process followed to create interactive learning material for 1st year students at the North-West University, Vaal Triangle Campus (NWU VTC). The interactive learning material was created for a theory based module named Human-Computer Interaction (HCI). Traditional paper-based study material was translated into interactive learning material during the design process of the artefact. The study followed the design science research framework for the creation of the artefact. The artefact was then evaluated by its users. The goal of the paper is to highlight important HCI principles which were found appropriate to adhere to when designing interactive learning material. DOI: 10.5901/mjss.2014.v5n...
Most human-computer interaction (HCI) curricula place little emphasis on iterative design and usabil...
Abstract: We propose an interactive learning environment for Human-Computer-Interaction design based...
This paper makes the case for the inclusion of experimental creative practice within global HCI curr...
The aim of this paper is to reflect on the design process followed to create interactive learning ma...
This paper describes the latest insights in HCI education inspired and informed by the creative disc...
This thesis proposes creating an interactive learning environment for Human Computer Interaction (HC...
This paper reports on the outcomes of the December 2006 CONVIVIO Faculty Forum and the proposed fra...
Teaching HCI in an undergraduate course for computer scientists is often a challenging experience, b...
Teaching HCI in an undergraduate course for computer scientists is often a challenging experience, b...
Teaching HCI in an undergraduate course for computer scientists is often a challenging experience, b...
Teaching HCI in an undergraduate course for computer scientists is often a challenging experience, b...
Teaching HCI in an undergraduate course for computer scientists is often a challenging experience, b...
In this paper, a specific course, HCI advanced course, is the frame of reference. A research project...
Human-computer interaction (HCI) is an area with a wide range of concepts and knowledge. Therefore, ...
peer-reviewedThis paper reports on the outcomes of the December 2006 CONVIVIO Faculty Forum and the...
Most human-computer interaction (HCI) curricula place little emphasis on iterative design and usabil...
Abstract: We propose an interactive learning environment for Human-Computer-Interaction design based...
This paper makes the case for the inclusion of experimental creative practice within global HCI curr...
The aim of this paper is to reflect on the design process followed to create interactive learning ma...
This paper describes the latest insights in HCI education inspired and informed by the creative disc...
This thesis proposes creating an interactive learning environment for Human Computer Interaction (HC...
This paper reports on the outcomes of the December 2006 CONVIVIO Faculty Forum and the proposed fra...
Teaching HCI in an undergraduate course for computer scientists is often a challenging experience, b...
Teaching HCI in an undergraduate course for computer scientists is often a challenging experience, b...
Teaching HCI in an undergraduate course for computer scientists is often a challenging experience, b...
Teaching HCI in an undergraduate course for computer scientists is often a challenging experience, b...
Teaching HCI in an undergraduate course for computer scientists is often a challenging experience, b...
In this paper, a specific course, HCI advanced course, is the frame of reference. A research project...
Human-computer interaction (HCI) is an area with a wide range of concepts and knowledge. Therefore, ...
peer-reviewedThis paper reports on the outcomes of the December 2006 CONVIVIO Faculty Forum and the...
Most human-computer interaction (HCI) curricula place little emphasis on iterative design and usabil...
Abstract: We propose an interactive learning environment for Human-Computer-Interaction design based...
This paper makes the case for the inclusion of experimental creative practice within global HCI curr...