Impersonal, non-face-to-face contact and text-based interfaces, in the e-Learning segment, present major problems that are encountered by learners, since they are out on vital personal interactions and useful feedback messages, as well as on real-time information about their learning performance. This research programme suggests a multimodal, combined with an edutainment approach, which is expected to improve the communications between users and e-Learning systems. This thesis empirically investigates users’ effectiveness; efficiency and satisfaction, in order to determine the influence of edutainment, (e.g. amusing speech and facial expressions), combined with multimodal metaphors, (e.g. speech, earcon, avatar, etc.), within e-Learning en...
In the past few years, e-government has been a topic of much interest among those excited about the ...
peer reviewedThe intrinsic motivation to play, and therefore to learn, that might be provided by dig...
This paper describes a multi-user role-playing environment, e-drama, which enables groups of people ...
Most of recent e-learning applications are predominantly based on textual and graphical metaphors to...
An experimental study that investigated the usability aspects that are employed in the multimodal in...
Abstract: This paper describes a multi platform investigation, that evaluated three “edutainment” e...
Abstract: Most of recent e-learning applications are predominantly based on textual and graphical me...
Most of recent e-learning applications are predominantly based on textual and graphical metaphors to...
The paper presents research findings on how effective use of edutainment content can increase learne...
Due to the availability of technology, there has been a shift from traditional assessment methods to...
AbstractThe purposes of this research were to 1) study notions of teaching and learning by utilizing...
Purpose – The purpose of this paper is to investigate the usability (effectiveness, efficiency and ...
A fast-growing trend in e-learning environments is the investment in avatar technology to deliver an...
The tight connection which occurs between entertainment and education has originated what is defined...
Online learning platforms are integrated systems designed to provide students and teachers with info...
In the past few years, e-government has been a topic of much interest among those excited about the ...
peer reviewedThe intrinsic motivation to play, and therefore to learn, that might be provided by dig...
This paper describes a multi-user role-playing environment, e-drama, which enables groups of people ...
Most of recent e-learning applications are predominantly based on textual and graphical metaphors to...
An experimental study that investigated the usability aspects that are employed in the multimodal in...
Abstract: This paper describes a multi platform investigation, that evaluated three “edutainment” e...
Abstract: Most of recent e-learning applications are predominantly based on textual and graphical me...
Most of recent e-learning applications are predominantly based on textual and graphical metaphors to...
The paper presents research findings on how effective use of edutainment content can increase learne...
Due to the availability of technology, there has been a shift from traditional assessment methods to...
AbstractThe purposes of this research were to 1) study notions of teaching and learning by utilizing...
Purpose – The purpose of this paper is to investigate the usability (effectiveness, efficiency and ...
A fast-growing trend in e-learning environments is the investment in avatar technology to deliver an...
The tight connection which occurs between entertainment and education has originated what is defined...
Online learning platforms are integrated systems designed to provide students and teachers with info...
In the past few years, e-government has been a topic of much interest among those excited about the ...
peer reviewedThe intrinsic motivation to play, and therefore to learn, that might be provided by dig...
This paper describes a multi-user role-playing environment, e-drama, which enables groups of people ...