This article discusses the research findings from a year-long investigation funded by a Digital R&D for the Arts grant. The overarching aims of this research project were to understand how arts and cultural organisations can access mixed-reality environments and digital technology for creative play and learning, and how they can enable children and young people to access meaningful digital realm engagement. The article starts by introducing the underlying philosophical and cognitive framework built from embodiment philosophy, gaming theory and digital pedagogy that helped the research team determine what was meant by meaningful engagement in mixed reality. This is woven into an analysis of the four action-research case studies, followed by ...
This article reports on a knowledge-exchange network project that had the core aim of informing the ...
This article introduces a new form of digital entertainment, where playing is not limited to what ca...
This paper draws on an ESRC-funded study of play and creativity in preschool-aged children’s use of...
Pop Up Play is a FREE open source software product that provides creative play for children through ...
This article reports on child-focused reflections from research findings of a year-long investigatio...
The kaleidoscope of play in a digital world brings into sharp focus how important free play is to ch...
Digital technologies afford ample opportunities for children’s development, identity formation, imag...
Understanding the intricacies of digital play and its role in early childhood is complex given that ...
Play for play’s sake is viewed a child’s primary occupation from which meaning is derived that trans...
We report on a design-led study in the UK that aimed to understand barriers to children (aged 5 to 1...
Serie : Springer series on cultural computing, ISSN 2195-9056Children’s imagination and their natura...
We report on a design-led study in the UK that aimed to understand barriers to children (aged 5 to 1...
PhD ThesisResearchers looking at technologically mediated play and games have explored how games can...
This research investigated play as a leading activity for children in a digitally-mediated environme...
New interactive physical–digital play technologies are shaping the way children play. These technolo...
This article reports on a knowledge-exchange network project that had the core aim of informing the ...
This article introduces a new form of digital entertainment, where playing is not limited to what ca...
This paper draws on an ESRC-funded study of play and creativity in preschool-aged children’s use of...
Pop Up Play is a FREE open source software product that provides creative play for children through ...
This article reports on child-focused reflections from research findings of a year-long investigatio...
The kaleidoscope of play in a digital world brings into sharp focus how important free play is to ch...
Digital technologies afford ample opportunities for children’s development, identity formation, imag...
Understanding the intricacies of digital play and its role in early childhood is complex given that ...
Play for play’s sake is viewed a child’s primary occupation from which meaning is derived that trans...
We report on a design-led study in the UK that aimed to understand barriers to children (aged 5 to 1...
Serie : Springer series on cultural computing, ISSN 2195-9056Children’s imagination and their natura...
We report on a design-led study in the UK that aimed to understand barriers to children (aged 5 to 1...
PhD ThesisResearchers looking at technologically mediated play and games have explored how games can...
This research investigated play as a leading activity for children in a digitally-mediated environme...
New interactive physical–digital play technologies are shaping the way children play. These technolo...
This article reports on a knowledge-exchange network project that had the core aim of informing the ...
This article introduces a new form of digital entertainment, where playing is not limited to what ca...
This paper draws on an ESRC-funded study of play and creativity in preschool-aged children’s use of...