I was first invited to present a paper Collateral Sonics: Fictive Membrane by Professor Wenger at the IN3 International Scenographer’s Festival, Basel. As Basel University has a growing global reputation for its cutting edge arts (the hub of Swiss Graphics in the ‘60s} – it was an ideal platform to air this new theorem. For some time I have worked in the field of multi-space acoustics and am one of the few practitioners to design sound and imagery for Full Dome immersive experiences. There are few if any design theorems on this new and emerging media form whilst those within the discipline design to a conventional surround criteria. In conventional cinema, music embraces the fictive world of the screen, where audio and visual cues ...
This practice-based PhD set out to design and apply novel multi-channel and nonintrusive electroence...
This chapter demonstrates the evolution of relationships between sound design and music in cinematic...
This paper describes large scale implementations of spatial audio systems which focus on the present...
Immersive Sound Techniques and Virtual Worlds. This presentation offers a theoretical and practic...
Explorations and analysis of soundscapes have, since Canadian R. Murray Schafer's work during the ea...
Theatre aurality refers to emerging practices of sonic-led theatre and a critical field of theatre a...
This research establishes a link between the human experience of living in sound and the practice of...
Binaural sound technology marks a new frontier for cinema: 3D-like sound. It provides an audience wi...
There are a range of compositional approaches and techniques to consider when producing work of a so...
Techniques for recording and reproducing an authentic immersive 3D audio experience are evolving rap...
Background in acoustics. The depth of acoustic events represents one of the most ambiguous aspects o...
As designers, we are beholden to our sense of sight. Particularly within the field of spatial design...
This paper will consist of a historical survey of surround sound, followed by an explanation of popu...
Sound designers have historically been associated primarily with the realm of films, TV-movies, and ...
Architecture practice maintains an ongoing interest in the relationship between space and sound. Whi...
This practice-based PhD set out to design and apply novel multi-channel and nonintrusive electroence...
This chapter demonstrates the evolution of relationships between sound design and music in cinematic...
This paper describes large scale implementations of spatial audio systems which focus on the present...
Immersive Sound Techniques and Virtual Worlds. This presentation offers a theoretical and practic...
Explorations and analysis of soundscapes have, since Canadian R. Murray Schafer's work during the ea...
Theatre aurality refers to emerging practices of sonic-led theatre and a critical field of theatre a...
This research establishes a link between the human experience of living in sound and the practice of...
Binaural sound technology marks a new frontier for cinema: 3D-like sound. It provides an audience wi...
There are a range of compositional approaches and techniques to consider when producing work of a so...
Techniques for recording and reproducing an authentic immersive 3D audio experience are evolving rap...
Background in acoustics. The depth of acoustic events represents one of the most ambiguous aspects o...
As designers, we are beholden to our sense of sight. Particularly within the field of spatial design...
This paper will consist of a historical survey of surround sound, followed by an explanation of popu...
Sound designers have historically been associated primarily with the realm of films, TV-movies, and ...
Architecture practice maintains an ongoing interest in the relationship between space and sound. Whi...
This practice-based PhD set out to design and apply novel multi-channel and nonintrusive electroence...
This chapter demonstrates the evolution of relationships between sound design and music in cinematic...
This paper describes large scale implementations of spatial audio systems which focus on the present...