This paper focuses on the virtual reality (VR) project Their Memory and details the development and evaluation of virtual reality environments and experiences with respect to its impact on young people (14-35 demographic) with the narratives of veterans in Scotland. As part of the AHRC Immersive Experiences program, Their Memory was created to explore how game design techniques and immersive technology could be used to enhance existing historical research and enrich narratives to bring expansive experiences to hard-to-reach audiences. The project worked directly with the veterans’ charity, Poppyscotland, to create an environment and experience that would resonate with new audiences, and explore documentary and storytelling techniques for th...
Virtual Reality (VR), a medium which can create alternate or representations of reality, could poten...
This article outlines a case study of a team of secondary school students creating a commercially de...
This study aimed to explore the feasibility and effects of promoting reminiscences, using virtual re...
This paper focuses on the virtual reality (VR) project Their Memory and details the development and ...
This paper focuses on the virtual reality (VR) project Their Memory and details the development and ...
Reflecting upon an affective and embodied methods workshop, this chapter discusses the potentials an...
An initial report on VR-enhanced seminars with staff and students. Held over 2 days in May 2017, the...
Reflecting upon an affective and embodied methods workshop, this chapter discusses the potentials an...
Virtual museums are an important medium for the preservation and dissemination of tangible and intan...
Summary findings from EPSRC Virtual Realities research project Household Study. Peer reviewed articl...
Reality Recalled explores memory, embodiment, and social interactions of elders and others with digi...
This paper explores the use of virtual reality (VR) for HH2013 Chinese Mandarins versus European Mer...
Much research is currently being done in the area of Virtual Reality. This is due to the imminent re...
Experiences that take place in virtual reality (VR) become part of users’ autobiographical memory. A...
With 360-degree filmmaking and Virtual Reality (VR) – the audience can now be immersed in the milieu...
Virtual Reality (VR), a medium which can create alternate or representations of reality, could poten...
This article outlines a case study of a team of secondary school students creating a commercially de...
This study aimed to explore the feasibility and effects of promoting reminiscences, using virtual re...
This paper focuses on the virtual reality (VR) project Their Memory and details the development and ...
This paper focuses on the virtual reality (VR) project Their Memory and details the development and ...
Reflecting upon an affective and embodied methods workshop, this chapter discusses the potentials an...
An initial report on VR-enhanced seminars with staff and students. Held over 2 days in May 2017, the...
Reflecting upon an affective and embodied methods workshop, this chapter discusses the potentials an...
Virtual museums are an important medium for the preservation and dissemination of tangible and intan...
Summary findings from EPSRC Virtual Realities research project Household Study. Peer reviewed articl...
Reality Recalled explores memory, embodiment, and social interactions of elders and others with digi...
This paper explores the use of virtual reality (VR) for HH2013 Chinese Mandarins versus European Mer...
Much research is currently being done in the area of Virtual Reality. This is due to the imminent re...
Experiences that take place in virtual reality (VR) become part of users’ autobiographical memory. A...
With 360-degree filmmaking and Virtual Reality (VR) – the audience can now be immersed in the milieu...
Virtual Reality (VR), a medium which can create alternate or representations of reality, could poten...
This article outlines a case study of a team of secondary school students creating a commercially de...
This study aimed to explore the feasibility and effects of promoting reminiscences, using virtual re...