Games have become a prominent part of our culture, to the point of becoming a multibilliondollar industry. Their upsurge in popularity has led to the discovery of new practical applications for games and game design, from physical therapy with “Wii Sports” (2006) to teaching science with “Foldit” (2008). I analyze why games have the ability to integrate into different applications seamlessly and what takeaways there are with encouraging the use of games as a tool for education.Honors CollegeThesis (B.?
Game-based learning has received significant attention in educational pedagogy as an effective way o...
Videogames are interactive by nature - people proceed in games by doing things, and this experientia...
What indeed, can we expect from our newest trend in education, implementing moving pictures and conv...
Key Summary Points The design of games for learning requires knowledge of game design and of instruc...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
The article on publisher's website: https://library.iated.org/view/NORDBY2016POWMany researchers, fo...
Through the combined efforts of many dedicated researchers across the globe, the “message” of the va...
Teaching and Learning Department Capstone Project“Gamification” has become quite the buzz word in th...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
Research into games in education most frequently expresses itself in the form of noting that games i...
Current approaches to the design of games for learning can be roughly divided into two main camps: ...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
Higher education faces a critical issue with producing and encouraging engagement in and out of the ...
“Serious games ” are emerging as an important outgrowth of the video gaming in-dustry. Entertaining ...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
Videogames are interactive by nature - people proceed in games by doing things, and this experientia...
What indeed, can we expect from our newest trend in education, implementing moving pictures and conv...
Key Summary Points The design of games for learning requires knowledge of game design and of instruc...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
The article on publisher's website: https://library.iated.org/view/NORDBY2016POWMany researchers, fo...
Through the combined efforts of many dedicated researchers across the globe, the “message” of the va...
Teaching and Learning Department Capstone Project“Gamification” has become quite the buzz word in th...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
Research into games in education most frequently expresses itself in the form of noting that games i...
Current approaches to the design of games for learning can be roughly divided into two main camps: ...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
Higher education faces a critical issue with producing and encouraging engagement in and out of the ...
“Serious games ” are emerging as an important outgrowth of the video gaming in-dustry. Entertaining ...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
Videogames are interactive by nature - people proceed in games by doing things, and this experientia...
What indeed, can we expect from our newest trend in education, implementing moving pictures and conv...