Background: The need for accessible and motivating treatment approaches within mentalhealth has led to the development of an Internet-based serious game intervention (called Plan-ItCommander) as an adjunct to treatment as usual for children with attention-deficit/hyperactivitydisorder (ADHD).Objectives: To determine the effects of Plan-It Commander on daily life skills of children withADHD in a multisite randomized controlled crossover open-label trial.Methods: Participants (N=170) in this 20-week trial had a diagnosis of ADHD and ranged inage from 8 to 12 years (male: 80.6%, 137/170; female: 19.4%, 33/170). They were randomizedto a serious game intervention group (group 1; n=88) or a treatment-as-usual crossover group(group 2; n=82). Parti...
In childhood and adolescence Attention Deficit Hyperactivity Disorder (ADHD) is one of the most freq...
Background: Attention-deficit/hyperactivity disorder (ADHD) is a common developmental disorder in ch...
Objective: This pilot study tested the short- and long-term efficacy (9 weeks follow-up) of an execu...
__Background:__ The need for accessible and motivating treatment approaches within mental health has...
BACKGROUND: The need for accessible and motivating treatment approaches within mental health has led...
Background: The need for accessible and motivating treatment approaches within mental health has led...
Background: The need for accessible and motivating treatment approaches within mental health has led...
__Objective__ The aim of the current study was to identify which subgroups of children with Attentio...
ObjectiveThe aim of the current study was to identify which subgroups of children with Attention Def...
The serious game developed during project HealSeeker is called “Plan-It Commander” and is focused on...
Background: Children with ADHD frequently suffer from deficits in cognitive (i.e. executive function...
The need for engaging treatment approaches within mental health care has led to the application of g...
The need for engaging treatment approaches within mental health care has led to the application of g...
Background: Attention deficit hyperactivity disorder (ADHD) is one of the most common mental disorde...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
In childhood and adolescence Attention Deficit Hyperactivity Disorder (ADHD) is one of the most freq...
Background: Attention-deficit/hyperactivity disorder (ADHD) is a common developmental disorder in ch...
Objective: This pilot study tested the short- and long-term efficacy (9 weeks follow-up) of an execu...
__Background:__ The need for accessible and motivating treatment approaches within mental health has...
BACKGROUND: The need for accessible and motivating treatment approaches within mental health has led...
Background: The need for accessible and motivating treatment approaches within mental health has led...
Background: The need for accessible and motivating treatment approaches within mental health has led...
__Objective__ The aim of the current study was to identify which subgroups of children with Attentio...
ObjectiveThe aim of the current study was to identify which subgroups of children with Attention Def...
The serious game developed during project HealSeeker is called “Plan-It Commander” and is focused on...
Background: Children with ADHD frequently suffer from deficits in cognitive (i.e. executive function...
The need for engaging treatment approaches within mental health care has led to the application of g...
The need for engaging treatment approaches within mental health care has led to the application of g...
Background: Attention deficit hyperactivity disorder (ADHD) is one of the most common mental disorde...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
In childhood and adolescence Attention Deficit Hyperactivity Disorder (ADHD) is one of the most freq...
Background: Attention-deficit/hyperactivity disorder (ADHD) is a common developmental disorder in ch...
Objective: This pilot study tested the short- and long-term efficacy (9 weeks follow-up) of an execu...