In the last decades, digital games based on historical themes or settings have become an important form of historical engagement. In many ways, this new way to connect with the past presents unique characteristics, different from previous forms of historical mediation. In spite of growing academic interest in using game technologies for historical purposes, evidenced by a growing number of publications and conferences dedicated to this topic, still many questions regarding the representational appropriateness, educational effectiveness, and practical implementation of historical games in formal educational settings remain unclear. This chapter conducts an analysis of the potential of digital games as a new form of historical media. This stu...
The aim of this study is to shed light on the potential historical video games have to influence stu...
This study intends to examine on how teachers relate to digital games as a teaching method in the su...
Game-based learning (GBL) is an emerging field reaching new contexts. Research has reported about s...
In the last decades, digital games based on historical themes or settings have become an important f...
History is very much present in children's lives through a myriad of cultural products varying from ...
The present study aims to examine prospective history teachers’ process of using digital games to de...
Over the past few decades, digital entertainment gaming has become very popular among a global audie...
The virtual presentation of landscapes in games, thanks to the exponential increase of representati...
This study follows the design and development of an educational digital game, Tales of Iona, which w...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
The aim of this study is to shed light on the potential historical video games have to influence stu...
The aim of this study is to shed light on the potential historical video games have to influence stu...
This paper discusses the development of an educational historical game, called The Migrants’ Chronic...
This study intends to examine on how teachers relate to digital games as a teaching method in the su...
Game-based learning (GBL) is an emerging field reaching new contexts. Research has reported about s...
The aim of this study is to shed light on the potential historical video games have to influence stu...
This study intends to examine on how teachers relate to digital games as a teaching method in the su...
Game-based learning (GBL) is an emerging field reaching new contexts. Research has reported about s...
In the last decades, digital games based on historical themes or settings have become an important f...
History is very much present in children's lives through a myriad of cultural products varying from ...
The present study aims to examine prospective history teachers’ process of using digital games to de...
Over the past few decades, digital entertainment gaming has become very popular among a global audie...
The virtual presentation of landscapes in games, thanks to the exponential increase of representati...
This study follows the design and development of an educational digital game, Tales of Iona, which w...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
The aim of this study is to shed light on the potential historical video games have to influence stu...
The aim of this study is to shed light on the potential historical video games have to influence stu...
This paper discusses the development of an educational historical game, called The Migrants’ Chronic...
This study intends to examine on how teachers relate to digital games as a teaching method in the su...
Game-based learning (GBL) is an emerging field reaching new contexts. Research has reported about s...
The aim of this study is to shed light on the potential historical video games have to influence stu...
This study intends to examine on how teachers relate to digital games as a teaching method in the su...
Game-based learning (GBL) is an emerging field reaching new contexts. Research has reported about s...