A large body of literature is concerned with models of presence-the sensory illusion of being part of a virtual scene-but there is still no general agreement on how to measure it objectively and reliably. For the presented study, we applied contemporary theory to measure presence in virtual reality. Thirty-seven participants explored an existing commercial game in order to complete a collection task. Two startle events were naturally embedded in the game progression to evoke physical reactions and head tracking data was collected in response to these events. Subjective presence was recorded using a post-study questionnaire and real-time assessments. Our novel implementation of behavioral measures lead to insights which could inform future p...
The concept of presence, i.e. the sensation of 'being there' in a mediated environment, has received...
This paper reviews the concept of presence in immersive virtual environments, the sense of being the...
The phenomenon of non-mediation is an important factor in virtual experiences. Users seem to ignore ...
A large body of literature is concerned with models of presence— the sensory illusion of being part ...
peer reviewedPresence measurements are traditionally using a variety of subjective and objective me...
Presence measurements are traditionally using a variety of subjective and objective measures. Howev...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
Virtual Reality Head - Mounted Display (HMD) manufacturers claim that consumer electronics can final...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
abstract: Virtual reality (VR) educational games are growing in demand, partly because of evidence f...
The concept of presence, i.e. the sensation of 'being there' in a mediated environment, has received...
The concept of presence, i.e. the sensation of 'being there' in a mediated environment, has received...
The concept of presence, i.e. the sensation of 'being there' in a mediated environment, has received...
The concept of presence, i.e. the sensation of 'being there' in a mediated environment, has received...
This paper reviews the concept of presence in immersive virtual environments, the sense of being the...
The phenomenon of non-mediation is an important factor in virtual experiences. Users seem to ignore ...
A large body of literature is concerned with models of presence— the sensory illusion of being part ...
peer reviewedPresence measurements are traditionally using a variety of subjective and objective me...
Presence measurements are traditionally using a variety of subjective and objective measures. Howev...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
Virtual Reality Head - Mounted Display (HMD) manufacturers claim that consumer electronics can final...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
abstract: Virtual reality (VR) educational games are growing in demand, partly because of evidence f...
The concept of presence, i.e. the sensation of 'being there' in a mediated environment, has received...
The concept of presence, i.e. the sensation of 'being there' in a mediated environment, has received...
The concept of presence, i.e. the sensation of 'being there' in a mediated environment, has received...
The concept of presence, i.e. the sensation of 'being there' in a mediated environment, has received...
This paper reviews the concept of presence in immersive virtual environments, the sense of being the...
The phenomenon of non-mediation is an important factor in virtual experiences. Users seem to ignore ...