The terms of socialization have changed with the development of society. Today’s modernity acts as cause for change and technology is no exception. When society change, the context of our lives does as well, and today’s transformation seem to affect young people at a larger rate than it did for older generations. This report aims to investigate the didactic potential of video games by using an ethnographic perspective on how religious symbols and religious symbolism is portrayed and exposed in a digital format. By investigating the occurrences of these aspects in popular videogames with sales over 10 millions, and analyzing the findings through literature and scientific methodologies, the paper could conclude that the videogames God of War,...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
The purpose of this study was to identify motivational elements of an online multi-player educationa...
Video games have become increasingly popular as a recreational activity for young people and learner...
The terms of socialization have changed with the development of society. Today’s modernity acts as c...
Education is to be considered as a special form of communication not restricted to a mere exchange o...
In recent years studies have shown students interest in school has dropped as they mainly see the su...
This paper examines the possibilities of using video games as a tool for education of virtue ethics....
Throughout the last couple of years, the gap between pupils’ everyday lives and their education has ...
Video games have evolved from a mere object of consumption to a cultural artifact of our time. Each ...
This study is an analysis of religion in video games and makes the case that more formal work needs ...
We want to analyze the characteristics of nowadays learning and the construction of the social ident...
In this text we will talk about modern computer technology and its infl uence on children education...
Many games play with religious symbols or construct symbolic universes to be understood as religi...
Young people in the West are more likely to encounter religion in videogames than in places of worsh...
This thesis examines the influence of religion on the production and reception of popular video game...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
The purpose of this study was to identify motivational elements of an online multi-player educationa...
Video games have become increasingly popular as a recreational activity for young people and learner...
The terms of socialization have changed with the development of society. Today’s modernity acts as c...
Education is to be considered as a special form of communication not restricted to a mere exchange o...
In recent years studies have shown students interest in school has dropped as they mainly see the su...
This paper examines the possibilities of using video games as a tool for education of virtue ethics....
Throughout the last couple of years, the gap between pupils’ everyday lives and their education has ...
Video games have evolved from a mere object of consumption to a cultural artifact of our time. Each ...
This study is an analysis of religion in video games and makes the case that more formal work needs ...
We want to analyze the characteristics of nowadays learning and the construction of the social ident...
In this text we will talk about modern computer technology and its infl uence on children education...
Many games play with religious symbols or construct symbolic universes to be understood as religi...
Young people in the West are more likely to encounter religion in videogames than in places of worsh...
This thesis examines the influence of religion on the production and reception of popular video game...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
The purpose of this study was to identify motivational elements of an online multi-player educationa...
Video games have become increasingly popular as a recreational activity for young people and learner...