International audienceThis paper presents a new lossless, cluster-based randomly-accessible and progressive 3D triangular mesh compression scheme. The scheme is targeted at the visualization of large meshes, supporting the encoding of vertex colors. We have extended the previous approach of [3] by using the progressive mesh encoder of [6] to compress the face clusters. The schemes were modified to prevent duplication of the boundary geometry information between cluster vertices. We propose a visualization framework that exploits the features of our codec, with solutions given to solve the problem of cracks appearing between clusters during visualization. Results demonstrate that acceptable compression ratios can be achieved using the introd...
Previous mesh compression techniques provide decent properties such as high compression ratio, progr...
In this paper, we propose an efficient compression algorithm for 3D triangular meshes, consisting of...
AbstractTriangular meshes are widely used as primary representation of surface models for networked ...
In this paper, we present two methods to compress colored 3D triangular meshes in a progressive way....
In this paper, we present two methods to compress colored 3D triangular meshes in a progressive way....
Previous work on progressive mesh compression focused on triangle meshes but meshes containing other...
International audienceThis paper presents a novel algorithm for hierarchical random accessible mesh ...
International audienceThis paper proposes a new lossy to lossless progressive compression scheme for...
In this work, we propose improvements on a state-of-the-art scheme for progressive triangular mesh c...
International audienceProgressive mesh compression techniques have reached very high compression rat...
AbstractWith the exponential growth in size of geometric data, it is becoming increasingly important...
International audienceIn this paper we introduce a novel approach for progressive transmission of th...
The maximum compression, efficient transmission and fast rendering of geometric models is a complex ...
Abstract — This paper proposes a new lossy to lossless pro-gressive compression scheme for triangula...
Progressive compression methods are now mature (obtained rates are close to theoretical bounds) and ...
Previous mesh compression techniques provide decent properties such as high compression ratio, progr...
In this paper, we propose an efficient compression algorithm for 3D triangular meshes, consisting of...
AbstractTriangular meshes are widely used as primary representation of surface models for networked ...
In this paper, we present two methods to compress colored 3D triangular meshes in a progressive way....
In this paper, we present two methods to compress colored 3D triangular meshes in a progressive way....
Previous work on progressive mesh compression focused on triangle meshes but meshes containing other...
International audienceThis paper presents a novel algorithm for hierarchical random accessible mesh ...
International audienceThis paper proposes a new lossy to lossless progressive compression scheme for...
In this work, we propose improvements on a state-of-the-art scheme for progressive triangular mesh c...
International audienceProgressive mesh compression techniques have reached very high compression rat...
AbstractWith the exponential growth in size of geometric data, it is becoming increasingly important...
International audienceIn this paper we introduce a novel approach for progressive transmission of th...
The maximum compression, efficient transmission and fast rendering of geometric models is a complex ...
Abstract — This paper proposes a new lossy to lossless pro-gressive compression scheme for triangula...
Progressive compression methods are now mature (obtained rates are close to theoretical bounds) and ...
Previous mesh compression techniques provide decent properties such as high compression ratio, progr...
In this paper, we propose an efficient compression algorithm for 3D triangular meshes, consisting of...
AbstractTriangular meshes are widely used as primary representation of surface models for networked ...