International audienceCharacter animation based on motion capture provides intrinsically plausible results, but lacks the flexibility of proceduralmethods. Motion editing methods partially address this limitation by adapting the animation to small deformations of theenvironment. We extend one such method, the so-called relationship descriptors, to tackle the issue of motion editing under largeenvironment deformations. Large deformations often result in joint limits violation, loss of balance, or collisions. Our methodhandles these situations by automatically detecting and re-positioning invalidated contacts. The new contact configurations arechosen to preserve the mechanical properties of the original contacts in order to provide plausible ...
Figure 1: In order to avoid collisions between the umbrella and the two posts the arm motion was pla...
This paper presents a system for rapid editing of highly dynamic motion capture data. At the heart o...
We introduce a novel algorithm for transforming character anima-tion sequences that preserves essent...
International audienceCharacter animation based on motion capture provides intrinsically plausible r...
This paper presents a new method for editing and retargeting motions that involve close interactions...
This paper presents a new method for editing and retargeting motions that involve close interactions...
In this thesis we present an interactive motion adaptation scheme for close interactions between sk...
International audienceRetargeting a motion from a source to a target character is an important probl...
International audienceRetargeting motion from one character to another is a key process in computer ...
Special Issue: ACM SIGGRAPH 2006International audienceModifying motion capture to satisfy the constr...
We present a novel technique for editing motion captured animation. Our iterative solver produces ph...
When animating characters, a key goal is the creation of a believable, expressive performance that g...
In this paper, we present an interactive motion deformation method to modify animations so that they...
This thesis tackles the problem of automatically synthesizing motions of close-character interaction...
Figure 1: In order to avoid collisions between the umbrella and the two posts the arm motion was pla...
This paper presents a system for rapid editing of highly dynamic motion capture data. At the heart o...
We introduce a novel algorithm for transforming character anima-tion sequences that preserves essent...
International audienceCharacter animation based on motion capture provides intrinsically plausible r...
This paper presents a new method for editing and retargeting motions that involve close interactions...
This paper presents a new method for editing and retargeting motions that involve close interactions...
In this thesis we present an interactive motion adaptation scheme for close interactions between sk...
International audienceRetargeting a motion from a source to a target character is an important probl...
International audienceRetargeting motion from one character to another is a key process in computer ...
Special Issue: ACM SIGGRAPH 2006International audienceModifying motion capture to satisfy the constr...
We present a novel technique for editing motion captured animation. Our iterative solver produces ph...
When animating characters, a key goal is the creation of a believable, expressive performance that g...
In this paper, we present an interactive motion deformation method to modify animations so that they...
This thesis tackles the problem of automatically synthesizing motions of close-character interaction...
Figure 1: In order to avoid collisions between the umbrella and the two posts the arm motion was pla...
This paper presents a system for rapid editing of highly dynamic motion capture data. At the heart o...
We introduce a novel algorithm for transforming character anima-tion sequences that preserves essent...