International audienceWe present an interactive motion planning algorithm to compute plausible trajectories for high-DOF human-like characters. Given a discrete sequence of contact configurations, we use a three-phase optimization approach to ensure that the resulting trajectory is collision-free, smooth, and satisfies dynamic balancing constraints. Our approach can directly compute dynamically balanced and natural-looking motions at interactive frame rates and is considerably faster than prior methods. We highlight its performance on complex human motion benchmarks corresponding to walking, climbing, crawling, and crouching, where the discrete configurations are generated from a kinematic planner or extracted from motion capture datasets
Collision-Free Path and Motion Planning for Anthropometric Figures This paper describes a collision ...
As robots are starting to become part of our daily lives, they must be able to cooperate in a natura...
Optimization is an appealing way to compute the motion of an animated character because it allows th...
International audienceWe present an interactive motion planning algorithm to compute plausible traje...
grantor: University of TorontoThe automated animation of human characters continues to be ...
We present new techniques that use motion planning algorithms based on probabilistic roadmaps to con...
We present a new algorithm to generate plausible motions for high-DOF human-like articulated figures...
Abstract. In this work, a strategy to automatically generate eye-believable motions for a virtual ch...
We present a trajectory optimization approach to animating human activities that are driven by the l...
Planning the motions of a virtual character with high quality and control is a difficult challenge. ...
International audienceThis paper presents a method for animating human characters, especially dedica...
Human motion animation has applications in a wide variety of fields. For example, animating motions ...
This paper presents a method for animating human characters, especially dedicated to walk planning p...
We present real-time articulated arm reach planning algorithms for virtual human figures. Given a st...
International audienceWe present a framework capable of automatically planning and animating dynamic...
Collision-Free Path and Motion Planning for Anthropometric Figures This paper describes a collision ...
As robots are starting to become part of our daily lives, they must be able to cooperate in a natura...
Optimization is an appealing way to compute the motion of an animated character because it allows th...
International audienceWe present an interactive motion planning algorithm to compute plausible traje...
grantor: University of TorontoThe automated animation of human characters continues to be ...
We present new techniques that use motion planning algorithms based on probabilistic roadmaps to con...
We present a new algorithm to generate plausible motions for high-DOF human-like articulated figures...
Abstract. In this work, a strategy to automatically generate eye-believable motions for a virtual ch...
We present a trajectory optimization approach to animating human activities that are driven by the l...
Planning the motions of a virtual character with high quality and control is a difficult challenge. ...
International audienceThis paper presents a method for animating human characters, especially dedica...
Human motion animation has applications in a wide variety of fields. For example, animating motions ...
This paper presents a method for animating human characters, especially dedicated to walk planning p...
We present real-time articulated arm reach planning algorithms for virtual human figures. Given a st...
International audienceWe present a framework capable of automatically planning and animating dynamic...
Collision-Free Path and Motion Planning for Anthropometric Figures This paper describes a collision ...
As robots are starting to become part of our daily lives, they must be able to cooperate in a natura...
Optimization is an appealing way to compute the motion of an animated character because it allows th...