The challenge proposed by this study is to reconsider the entire animation pipeline for data-driven character animation. By observing that significant loss of information and precision occur in the traditional animation pipeline (skeleton reconstruction from markers, rigging and retargeting), our goal is to directly control at interactive framerates articulated meshes from a low number of positional constraints. Our method builds on top of efficient deformation techniques and proceeds as follows: an original mesh is embedded into a coarse volumetric control lattice which contains simplified information from the initial reference mesh, skeleton elements and marker locations. An iterative method is applied on this structure which preserves th...
PublishedInternational audienceThis paper presents an integrated set of methods for the automatic co...
. We present a new approach for interactive solid animation. It allows a user to efficiently trade-o...
Figure 1: Real-time character animation driven by a kinematic skeleton, including secondary motions ...
The challenge proposed by this study is to reconsider the entire animation pipeline for data-driven ...
The challenge proposed by this study is to reconsider the entire animation pipeline for data-driven ...
The challenge proposed by this study is to reconsider the entire animation pipeline for data-driven ...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
PublishedInternational audienceThis paper presents an integrated set of methods for the automatic co...
Creation of 3D graphical content becomes ever harder, as both display capabilities and the demand fo...
Creation of 3D graphical content becomes ever harder, as both display capabilities and the demand fo...
PublishedInternational audienceThis paper presents an integrated set of methods for the automatic co...
. We present a new approach for interactive solid animation. It allows a user to efficiently trade-o...
Figure 1: Real-time character animation driven by a kinematic skeleton, including secondary motions ...
The challenge proposed by this study is to reconsider the entire animation pipeline for data-driven ...
The challenge proposed by this study is to reconsider the entire animation pipeline for data-driven ...
The challenge proposed by this study is to reconsider the entire animation pipeline for data-driven ...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
PublishedInternational audienceThis paper presents an integrated set of methods for the automatic co...
Creation of 3D graphical content becomes ever harder, as both display capabilities and the demand fo...
Creation of 3D graphical content becomes ever harder, as both display capabilities and the demand fo...
PublishedInternational audienceThis paper presents an integrated set of methods for the automatic co...
. We present a new approach for interactive solid animation. It allows a user to efficiently trade-o...
Figure 1: Real-time character animation driven by a kinematic skeleton, including secondary motions ...